Acid is insane... why did you think this was a good idea?

The main problem is somewhere else. In PP, the damage done over time can be almost ignored, as the game mechanics allow both sides to defeat the enemy within a round. Instead of eliminating the main problem, the acid damage has been readjusted so that your soldiers are done in 1-2 turns. They adjusted the damage of acid to the alpha strike mechanics, nothing else …

Already described here …