The problem with Phoenix Point on mobile isn’t really the graphics fidelity, but the amount of physics simulation and raytracing. It requires a serious amount of processing horsepower, from both the CPU and GPU. Mobile devices, including the Nintendo Switch just don’t have enough grunt currently to handle the game in it’s currently form.
Developing for iOS now means developing for MacOS too… given the Metal platform.
XCOM 2 was quite a complex game, in terms of resources, and was playable on 2018 iPads… for sure PP would not have any problem to run on Apple Silicon…
It would be a great porting… even improving the MacOS version.
From Apple Silicon onwards… developing for Mac and iPad should become easier and let you approach a vast purchase community, far larger than MacOS alone (Mac + iPad + iPhone).
I’ve a new Studio Ultra and… interested to see how new AAA games will approach the platform…