As a low tier backer, without ability to raise my pledge, I didn’t yet have a chance to try PP myself. However, I am somewhat confused as to what purpose the two aiming system have to fulfill - one over the shoulder “Firaxis’ XCOM” style and the second one free-aiming first person view one.
The problem is: the second one is clearly superior allowing for more optimal shots and a better presentation of chances to hit. This could be balanced by making the 2nd aiming take more acton points, or restrict it in some other way.
I have been playing Valkyria Chronicles recently and it uses aiming system similar to PP (focusing here purely on aiming - not movement). Why not have just one aiming system, instead of developing two? Immediately provide manual aiming and focus on making it smooth and quick to use. Allow to switch between targets with a press of a key.