Why did you make fire so devastating and overpowered? If I can throw flame grenades into a chokepoint, the enemy is done for and stands zero chance in the match. If they try to move through it, which they almost always do, it results in something like 1) 75-100% of their limbs being destroyed, 20-50 bleeding, and 20-50 burn damage. It renders them completely useless. And fire lasts very long on the map before dissipating.
And the same thing happens to my troops. In some of the Ancient Ruins especially, it becomes difficult to handle Chirons with fire worms. And if those fire bois light one of my people on fire, that person is guaranteed to be useless for the rest of the match.
Is it just me, or is this mechanic absurd? I realize it might just be me… It seems like one OP mechanic is replaced with another - often more OP - mechanic.
And yes, I realize you can avoid it. It is most devastating when use by the player because the players has more access to these weapons than the enemies do. Or, if not “more access”, at least, the enemies use this less than the player can. But it seems so cheap, regardless of if you are using it, or if the enemy is using it against you.