Of course it was, but it’s not like it didn’t have its moments of tedium and BS just like any other game.
Edit: To address dazz, and more of the discussion… Firax xcom ditched the micromanagement… In my opinion both the good AND the bad. Base management was a very fun part of original xcom for me, as well as shuffling resources and such. It absolutely had its annoying moments as well, though.
Ammo types are definitely something that adds to both games, so have to agree there.
For my part, I just would rather not deal with individual ammo and magazine management. Different mags, that sort of stuff is fine to me. I really just feel like the game would be better served with auto reloading partial mags after combat, or straight eliminating them. Auto-combine isn’t terrible, but I feel like that would lead to having to hunt around specifically for who wound up with the full ones and who needs a new one.
One other option that just popped into my head is if we can deal with inventory while transport is moving across map, may take a little edge off of dealing with mags like that, for me at least.