@Rainer: not sure what your point is about XP? I dont follow.
Vehicles cant take cover. By your logic a building itself could take cover by beeing behind another building -_- fact that you can hide it doesent mean it can take cover, its 2 different concepts. But yeah, you can hide it or hide soldiers behind it. And my point was that Pandorans (or whoever you are fighting) will have no problems with hitting it. A heavy can have more armor and can hide behind cover. So while the healthpool is alot bigger they are also more easily hit.
I wont go over every point you make but I think you completly miss my point and/or misunderstand me. Il explain my point after replying to Madskunky.
@MadSkunky: oh dident know the game distributes the XP over soldiers only. Thats pretty neat. That said, you would still have rookies missing out on SP overall though. Or rather I mean: you only get 30 SP’s in that mission rather then 60.
As for me disregarding cost. No, im not. And il explain why.
My point isent that vehicles have no merit (because they have plenty)… My point is that im not bothering to take them because of this simple fact: THEY TAKE UP THREE SLOTS IN PLANE. Period. Thats why I dont use them. Im not overlooking their cost, because I have already decided not to use them before costs becomes a factor. I know theyre cheaper then 3 fully kitted out soldiers. I dont care. Im not using them.
I dont take them because I value those extra soldiers ALOT more then a single vehicle. I have to choose. And a vehicle doesent grow over time. It cant gain new gear, learn new skills, get a 2nd class. None of that.
I value versatility a very great deal and while lvl 1 rookies with no experience in the field indeed arent very versatile, over a long period of time every soldier can be very versatile. And honestly like you guys said yourself: early game a vehicle is overkill. So id much rather use those missions to get early rookies much needed XP and SP.
4 units are alot less versatile then 6. And while carpet bombing Pandorans with a Scarab is very fun a Heavy can grow to do that as well. An Armadillo has a weaker gun then a soldier with a Deceptor and while both a Heavy and an Armadillo can be mobile in their own ways, I just see no point in taking a vehicle over 3 soldiers. Because I have to choose which one to take, and vehicles dont grow over time.
Again: I am NOT saying they have no merit or no advantages. Just that for me specificly I just dont take them because I prefer 6 soldiers over 3 soldiers and a vehicle.
And this topic was about a potential update/feature to give us acces to take a vehicle alongside a squad. In which case I would at least consider them.