#1. Rocket Leap sucks. short range, cost 1 AP? A regular WALK can move further… Please make Rocket Leap a passive ability (no AP, WP cost to activate) allowing soldiers to automatically jump over obstacles (instead of walking around it) and jump up to reach higher elevation.
#2. Demolition should not cost any AP nor WP - just toggle on/off if we wish to plow through walls. In early game, with meager weapons, shot then run/hide is preferred; but having to spend 1 AP to activate it, how can one run/hide afterwards. In late game, soldiers have max speed; there is no need to bust through walls when one can just run around them.
#3. Please redesign the 3rd tier chest armor; it is a joke. what happened? PURE forgot to bring a bottle opener so they built it directly into their chest?
#4. Repair kit do 40 heal only? How many must I bring per mission??? Likewise, I would need to bring regular med kits too as one part of the body is sill flesh! Having said that.
#5. Allow augmenting all 3 body parts. It is ridiculous to bring 2 types of heals.
Triton: “Look at this guy! he has cybernetic implants!”
Siren: “Wait! He does not have a Med Kit. Shoot his flesh part!”
Triton: “Good Call!”
The only redeeming quality of Cybernetics is the Armor. But Jerico’s heavy armor is almost as good, so why bother with Cybernetics then?