Please forgive my Subject 24 homage.
So I went away from the game for a few months and came back to check out the new updates and DLC.
I’m not sure what I was expecting really - it’s probably more a case of managing my own expectations… EXPECTATIONS! (there I go again - it’s become like a twitch now), but I was a bit disappointed to find that the new cybernetic augmentations are really just reskinned Anu mutations, by any other name. The system they operate on is really just the same perma-helmet premise.
The comparison with the mechs in XCOM:EW is inevitable; they felt like a new thing at the time - new 3D models, new animations, new slots, new weapons, new perk system. Ok, the 3D models here are new, but they’re on the same skeleton for animation, so they even move the same as normal soldiers.
Ok, so I’m comparing a £4 DLC to a £20 DLC - it’s unfair, but I expected a bit more.
On an semi-related note, from a game design perspective, I understand why the mechanism is the way it is, but narratively I find this idea jarring; having built a cybernetics lab/mutation hut/hot dog stand/whatever, which is two thousand miles away, simply by virtue of its geographically remote existence, you can, mid air, in transit, without so much as a ‘by your leave’, merrily pop off your head, and permanently replace it with a rather dubious looking bathroom bin. Or conjour a hotdog. Or whatever. This is another example of why I don’t really care about my dudes - they’re narratively unconvincing. At least in XCOM, after deciding to undergo traumatic, life-changing, body-transformational surgery, they were indisposed for a few days. These guys are like ‘New torso? Ah, walk it off’.
I wandered off topic there. Apologies… APOLOGIES!