Where’s Legend? I’m more for the philosophy of balancing top-down. Bottom-up doesn’t make a whole lot of sense to me. You can make a difficult game that’s reasonably balanced that challenges that top 1%, then you nerf the enemies and buff the players for all the other difficulties, or chop off elements that are too cumbersome for the easy players**. It doesn’t work the other way around. You can’t just add more HP and expect the game to get more challenging for people (mostly this seems to result in a game becoming nothing other than “find the best cheese and prepare to always use it”), but you can take away HP and expect the game to get easier without breaking the game. A bottom-up approach is likely to lead into a situation where some elements may be accidentally over-tuned and be impossible without a single approach to playing the game (boring imo). Under-tuned isn’t a thing unless it becomes so easy that you can’t enjoy it, but then that’s where you should consider to bump up a difficulty.
Knowing it’s balanced at the top, you always know what your next step will be when you want more challenge if you’re playing anything other than the top difficulty.
Unless we’re to consider adding in/removing tools for higher difficulties (which sounds like more work), then I’d consider going bottom-up… but then you’re basically making 4 different games.
Most of the complaints I’ve ever read from players on lower-than-Legend difficulties (being too difficult) are that enemies had too much HP and too much armor for them to figure out how to deal with. What are they asking for? Sounds like to me “less HP, less armor” which is really easy to do top-down.
As a Legend player myself, I don’t want “more hp, more armor”, I want “better AI, more sophisticated combinations of enemies, more tools and more counters, things to prevent me from creating a super-squad or wholly relying on 1 squad the entire game, a strategy layer that challenges me to prepare and think ahead without knowing what to expect entirely” etc.
People on easy don’t want to manage an economy? It’s pretty simple then to just overload them with resources to the point where they don’t have to. If you approach the design by starting with an abundance of resources, then you’re redesigning the game for the Legend player so that there’s actually something to manage or forgetting about them entirely.
It only makes sense for me to design difficulty top-down, even if the majority of the player base is playing on Easy/Normal
**Note: It would appear the game was originally designed like this, but that not enough was done for the Easy/Normal players and the only thing that was designed bottom-up seems to be the hiring of soldiers. However I still can’t understand why abilities and stats were designed the way they are.
The capability to create super-soldiers was pretty obvious right away and the satisfaction gained from accomplishing that only lasted a few moments before you realized that the entire game then became a repetitive slog similar to just pressing an “I-win” button… except it took 15 minutes to watch the same type of events play themselves out over and over again.
Once restricting yourself from creating super-soldiers and forcing yourself to find uses for underused items (flamethrowers as an example) the game became less off “Destroy the WP of the enemy and slaughter them in a few turns” and more (which was more fun for me) “kite enemies around, take cover/break line of sight like the enemies try to do, hope for the best and watch your crazy/expensive tactics eventually pay off”.
However the game’s direction for balance since December has ruined the ability for me to enjoy the game at all. Last time I tried playing (a month ago), the AI somehow got worse and acted as target practice more than anything else, and the added shredding to ARs reduced the game’s tactics down to “point and shoot”… Somehow worse than before. Now no tactics were needed and I no longer could figure out how to enjoy the game. It would appear these changes came as a response to the Easy/Normal players requesting an easier game… except I’m playing on Legend, and it shouldn’t be like that.