PP represents a breakthrough in turn based tactical management… it is, perhaps, the most interesting innovation to come along in several years… It is for this reason I purchased the expansions early on…
That the authors of this system at times seemed not to understand their own system, ie dash with zero AP, now corrected, that is forgivable when one understands the extent to which they were reaching for new ideas…
What is not forgivable, and the reason the game should never have been released in this condition, is that there is no game here… a game system, yes… even a brilliant game system… a game world, that exists too… a world that merits exploration and that has the depth to carry a story…
But to say the game itself is unfinished would be to suggest it exists at all, and it does not. Instead, what do we have… a screen that gradually fills with red while we run the same missions over and over, with the rare and occasional plot line thrown in that is really just more of the same with a little script… this is not a game for so many reasons, including the fact it lacks involvement on a personal level…
There are no villains, no plot (other than a gradually filling red screen and a couple of missions at the end… I don’t even have representation in the game, rather I am just some disembodied spirit… no place to aim my wrath, and nothing really to care about…
So while the balance is not there, that can be fixed… as the game system itself is solid. Moreover, there is a world here that is interesting and worthy of exploration. But that said, there is nothing going on… and having beaten the bloody thing I have absolutely no reason to return to it, ever, despite now owning the as yet to be produced expansions…