Thanks UV. Good to know.
As you say, this won’t fix the major game-breaking problem that you have with the DDA, as it doesn’t take into account the thing that actually breaks it - the number of saves/restarts that a player makes during a mission.
However, I have proposed one way round this on another thread:
So what the devs need to do is figure out some way of using the stats of the amount of damage a player’s squad actually took, to mitigate the severity of the DDA’s adjustments.
Hope that helps - and doesn’t create too many headaches