For factions missions some players seem have noticed a scaling on number of those missions done. The point isn’t the mission but how many of this type you already did. That’s making choosing one faction on the start easier, but steal other factions for their tech won’t match many first play I guess.
RPG pools show huge number of players that only want play the good side, like 80%+ i don’t see it different in this game even if it’s not RPG. It’s really a design error here in my opinion.