My last attempt to the game was Easy difficulty.
It started very tedious with the first 3 special missions totally dumb and boring. At least it was quickly done, and at least Easy was for the incompetents and idiots, will be a boredom to play but could push a campaign a bit more far to see what"s next.
Undoubtly it’s easier at this difficulty, the corruption level stayed at 1% a long long time, in fact I think it goes down sometimes 1 to 2 to 1. There’s many other aspects as recruits better equipped and more.
Appearance of Cheron and Siren was at least 5 days later also.
Still I had to flee a lair, tried with a vehicle, but no path for it, seriously… Ok at least I identified where was the target and will come back with the knowledge.
Still at day 24, get a simple Scavenging mission, one soldier killed, another killed, ok enough.
So the dev of the game learned me (the hard way and without any diplomacy) that I’m an idiot.
Well I didn’t knew it so at least I learned something from the game. But my point of view is ok, this game is for smarter people than I am, but why they requested pledge from anybody?
That’s not respectful behavior with clients. It’s weird how nowadays all dev from indie to big industry except respect from players, but at reverse they show less and less respect to players, unhappy player is just troublemaker worthing ban. THIS COMMENT IS NOT RELATED TO THIS FORUM, so please avoid me excessive reactions. I understand the point of respect problem, except that there’s less and less respect to players from dev. I can’t say I noticed anything from this forum, but from the game design, there’s, in my opinion, a serious problem of respect to players with lowest difficulty design.