Have you ever reduced the resolution as noted by me above? What resolution do you play at?
Comparison between Full HD (1920x1080) and Retina (2560x1600):
For the latter, the graphics processor has to calculate twice as many pixels per frame (around 2 million vs. 4 million), it also requires double memory for the frame buffer, etc.
That does not mean that you need a graphics card that is twice as fast for the same performance at “double” resolution, but it is clear that it definitely takes significantly more power to get comparable performance.
On the other hand, the very big difference that you described isn’t really understandable for me, never had such a big difference.
Maybe a Mac specific problem with these special diffuse materials like the milky synedrion glasses (graphics driver, mac port of the game … what ever?).
That doesn’t appear to be right. I’d report it using F12 putting particular focus on it being the Mac edition. I presume that it is not a new recent problem? I’m not a Mac person so I don’t know much about them. But I presume all your drivers are up to date etc? I’m surprised that even under a lower resolution setting like 640 x 480 that it makes not difference.
Guys do you see that there is GTX 780M? Hardware is from 2013. Even if it was top notch 7 years ago, now with powerful CPU and a lot of RAM it won’t perform well. From what I have found it barely allowed to play smoothly GPU-demanding games from 2015 in Full HD resolution. Now we have game from 2019 which is probably not so demanding comparing to modern titles, but still may require similar performance like demanding games 5 years back then.
EDIT: Screen resolution in this iMac is -> 27" 2560 x 1440
So I assume that this mobile GPU is not supported by Phoenix Point. So my point is valid that you need to get something like more of a gaming laptop, not high end artistic writing machine (typewriter).
@Spagetman43 It may be that your config still allows to play other games well, or that it even performs well on other maps in Phoenix Point, but don’t expect it to behave correctly in modern game with Ambient Occlusion (or how was that graphic option called) which is present on Synedrion maps.
“We’re planning to change the way the Synedrion glass works in a future update. Not only should it prevent that, but it should improve performance on those maps too”
With respect, it shouldn’t be the age of the computer, but rather the specs. His does meet the minimum as advertised requirements and a bit more. But sometimes there can be a minor underlying problem. I was concerned that the resolution was cranked up too high or even that there isn’t swap drive space. But he has buckets of memory. The game should run and be a fun experience.
I would agree if that would be desktop card. Mobile cards are less designed for gaming and often are not taken into account in game development process to be compatible with. Minimum requirement are GTX 660. Now check market share which each card has and you will see that GTX 780M are almost none to existing. So if he wants to have fun and good experience he needs to change his graphics card.
I find my system runs extremely well with the modern games it is only the Synedrion maps! For example I just purchased and I am currently playing Dying Light which is outstanding graphics and the game play, it is first class no lag and I can use the high settings without issue! This game (Dying Light) has won over 50 awards and graphically one of the best games I have ever seen! And my “old” system runs it like a charm! Never crashes or slows down even on high graphic settings and this is a very modern game! So NO it is truly the Synedrion maps which is the problem as I have repeatedly stated the rest of PP runs perfectly it is JUST these maps, so that tells you something… It really is that simple!
I was checking the minimum specs on the Epic Games website. The AMD Radeon Pro 555 is quoted. In relative performance the Geforce GTX 780m is certainly more powerful. So I suggest it’s reasonable for it to work. The mobile series was introduced for gaming on laptops, and if my understanding is correct are no more difficult to support. We’ve moved on a lot from 20 years ago.
I don’t know anything about Macs, but I think that they’re too integrated to enable the upgrading of the graphics card. Also hardware progress has slowed a bit in recent years. However, upon viewings Synedrion maps, I was impressed and surprised at all the transparencies. I’m sure Snapshot ultimately will tweak these maps eventually. Not everyone has the fastest computer on the market, and the software market is huge.
I am at a loss here, can you offer one single rationale as to why you guys keep defending the issue like that ?
I mean if it runs fine for you then great ! Be happy. However, why would you not accept that for other ppl it does not run so great, despite meeting required hardware specs ??
If you read my posts then you maybe accept that I’m not defending the issue, instead I wrote that I also have this issue is on my system, but not “unplayable”.
I don’t know why you arguing with me? Only because I think that this is probably not a bug but more an overusing of specific material like the synedrion milky glass?
Again, there is an issue with the synedrion maps and it should be solved by snapshot. I only think that the reason is not simply a “bug” but by design. OK now?
The chipsets are similar architecture and the drivers are built to deal with this. The hardware is easily supported. It’s very generic nowadays. It really isn’t unreasonable to support it or slightly older hardware. It’s just progressive development with hardware. The issue is simply making sure that the application here is adjusted to meet performance requirements and in this case what was specified. Were not talking like old 3DFX cards of anything.
But now configure game to run on all possible configurations. How many iterations it gives? I can bet that not only this one card is not fully supported. Snapshot is not so big studio to prepare game for all those configurations.
I’m not quite sure how DirectX works on Mac, but despite that I don’t see what you mean? Yes it is API to utilize between program and hardware that is why game is working. But with DX12, GPU must support such library for example.
I don’t see there anything like 780M. For this model last one was DirectX 11, Shader 5.0
Sorry, I didn’t mean DirectX 12 directly. It was one of the first explanations I found. But DirectX is backward compatible. The latest version is typically introducing new features etc. But PP requires version 11 on a PC. A Mac uses another system which I wasn’t thinking about. But Snapshot are supporting Macs and other platforms. I was simply suggesting that it isn’t unreasonable for them to ensure the game worked as their minimum specs. Clearly you don’t agree.