Hey guys! Since this board is also for suggestions, I thought I’d put some of them here.
One of the things I’m really liking about this game so far are the weapon effects, which IMO add a new layer of complexity to the game. We have Sniper Rifles and Pistols having armor penetration and the Heavy’s machinegun having armor shredding. Since these effects are per bullet rather than just hit/miss (i.e in Firaxiscoms, an attack would either shred armor to its maximum effect if it hit or not shred anything at all if it missed), there’s a little more gradation here, which I like. So here are my ideas:
1: I do hope you’ll be able to upgrade those effects. Like, the Sniper Rifle ignoring one pip of armor is cool, but against the armored queen that’s like the difference between one and two points of damage (since she has 6 armor). I hope future weapons will be able to disregard two, three, etc. pips of armor to deal with tougher enemies. Same with the Heavy–as it is, each bullet, if it hits, has a what, 20% chance to shred armor? That’s OK, given he shoots 15 bullets, but once enemies get better armor, I’d hope to see a maximum shredding possibility of 50 or even 60 percent, for really awesome shredding abilities.
2: How about grenades or missiles with those types of abilities? I know the ones we have right now have a degree of armor shredding, but there’s room for more variation. For instance, a spectrum of:
A: Grenades with high damage but low shred%
B: The balanced grenades we have now
C: Grenades with very high shred%
D: Grenades without shredding but with some armor penetration.
3: Also, how about more weapon effects? Aside from Armor Penetration, Armor Shredding, Stun, and Return Fire, I have a couple of ideas:
A: Part Destroyer: In addition to its base damage per shot, the weapon deals +1 (or some other number) of damage to individual parts, making it very effective at crippling monsters.
B: Fire/Acid Grenades: In addition to the explosion, they set the ground on fire, denying it to the enemy.
C: Will damage: Even if the shot doesn’t kill, a hit reduces the enemy’s Will by 1 or more (this is better for single-shot weapons).
D: TU reduction: Every bullet that lands takes off 1 or 2% of the enemy’s TU next turn (good on multiple-shot weapons).
E: Swordbreaker: Does bonus damage to enemy weapons.
Those are just some of my ideas, how about yours?