I’ve just finished a campaign, and felt it was a good time to give some feedback about weapons in the game, especially because i felt many were broken, in a way or another.
Preambule : My feedback takes into account how battles occur in this game. In general, they last for 3-4 turns mostly, with the first one being the most critical. Especially the first enemy turn, because usually, the map is crowded with enemies, they will take your team by surprise, appearing here and there, and strike with their full strength. With every enemy down, the danger will lower greatly, as will their willpower. After a few turns, their fate is sealed.
So, concerning weapons, you want them to hit hard and fast.
This leads to my first remark : Viral weapons
They are really really bad. The base damage is very low, and the viral effect too. It would need hundred of turns to do anything meaningful. Viral damade should be 10x higher to have any meaningful effect. Another possibility would be to mimic the virus spread in the body by increasing the viral damage each turn, but as i say in preambule, it would still be meaningless because fights are too short and you want that enemy down as fast as possible, to avoid retaliation and to weaken the group.
Redemptor and Dominator are really bad weapons.
Acid damage : Does it work properly ? As far as I’ve seen, Acid damage attacks armor, but doesn’t transfer to health. Maybe i missed something. If you have to wait all armor to go away before any damage is done on health, it’s too long.
Crossbows : DPS is OK, but precision is a bit low. It’s fairly common to miss at close/medium range.
Snipers : Generally the best weapons. Very high damage allows to pass armor easily and with the incredible accuracy, it’s The weapon to disable body parts at any distance. Some skills make it even more powerful, shooting twice a turn, or unloading the full mag on a target (best damage i’ve found so far) . The magazines are usually very large, worsening the case.
Pistols : They can be useful early on with their 1AP cost, to mix with a movement or other weapon with 3AP cost, not to mention the jetpack or a free overwatch. Later, they do too little damage to be of any use on the bigger targets. The skill to unload the mag on a target could benefit pistols, but as you can use it rather on snipers the choice is moot.
Assault rifles : They would be very well balanced if all other weapons were more in line with them. Sadly, they pale in comparison with anything, so their use is quite limited. They suffer the most of armor, having low bullet damage, and spread their damage over several body parts if not in the air due to bad accuracy.
Melee weapons : Going into melee range is so dangerous (exposition, mind control), that i rarely see the use for it. Melee attacks cost too much APs for what they do. They shoud have a charge movement specific to them to be effective. Some protective skills (evasive, tanking) or equipment (physical or energy shield, better armor, etc) could help their viability. Right now you need to be lightly equiped to be fast enough to close combat, and die trying, unless you use some excentric combos.
I don’t understand the weapon variety. The Anu hammer seems to be the best. Enything you can research ends up being worse. Worse damage, same AP cost.
Spiders : They are very effective. However, their AI is sometimes laking. They have a tendency to fo behind covers, especially undestructible covers… It would be nice to drive them around, like the technician does, but his AP cost for this is heavy. Maybe if he could control a cluster of 3 rather than just 1, it would be manageable.
Turrets : I couldn’t test them much because i had only a few engineers very late. But their price stroke me as very high. For a consumable, it’s too hard an investment.
Individual weapons :
Destiny III : Is the targetting method intended? Currently, it’s like using a grenade, with the area of effect bubble and all, except it shoots a burst of lasers. It’s very hard to aim. Why not the standard reticle or at least a smaller AoE bubble ? The damage isn’t that much interesting for a late game weapon. Better to use a fury or ragnarock.
Canon Hel II : Interesting powerful weapon, but the accuracy is really really bad. It pales in comparison to the snipers. A shame.
Archange RL1 : A real mess. The projectile looks bad and slow. The damage is ridiculous (for a rocket launcher and for the late game when you get it). It doesn’t even have AoE (seriously?!), and a shred of 5… Please revamp this weapon, I don’t see any reason to waste anything on it!
Deceptor MG : Why only one MG in the game? There should be several of them. (maybe i missed some?) Anyway, it’s rather well balanced on par with assault rifles, but the accuracy and range are bad. Some boost about it would be nice, would make them a little bit more playable. The ammo count is quite low. It could be ok, but the snipers have so much ammo capacity that they pale in comparison, especially when using Rage Burst, badly…
Sorry, it’s a bit late here, I hope I summarised my points clearly enough, and this can be of use. This is just my humble opinion.