I second this, the crabmen sound effects are very good and add that kind of ‘unknown’ element to the experience (‘what the hell did that one just say?’). I hope at some point we can start deciphering their language to actually get an insight into their communication in and out of battle. Interesting idea that organisms born from a virus have such advanced communication skills as well, rather than just the kind of noises you would expect non-sentient animals to make. I have a feeling I’m gonna really enjoy delving into the lore behind this game!
hope at some point we can start deciphering their language to actually get an insight into their communication in and out of battle.
I wouldnt like a subtitles. Something like their language in manual and observation of how yells and actions are connected is something we have to learn “how to communicate them against”