I’m not a fan of the current soldier customization - too much choice is taken away from me. It is probably too late to change the code, but I’ve been thinking alot about how customization probably should have worked;
- No more +/- to adjust skills. If you want a soldier to improve in a skill then you have to use it. You want a faster soldier - then you had better be running that soldier all over the place. The more he runs around a map - the more his skill will increase. You want to improve his strength - have him carry stuff, climb, and bash. That soldiers attributes will increase according to how you use the soldier.
- Same for some of the added skills - quarterback? Really? How about we just add range to soldiers who throw more?
- Even weapon proficiencies should work like this. Let any soldier pick up an assault rifle - then the more they use it let the accuracy and damage improve. Don’t make it a magic skill that can be selected by random units. If my soldier takes only easy shots, then his skill goes up slowly - if my soldier takes alot of lower probability shot, then his skill should increase faster.
- Speaking of these random skills - ditch that too. Let me choose from whatever skill I want. However - skills could have some minimum stats to be eligible for. For example; Dash should require a minimum speed of, say 16 and a max encumbrance of 75% to execute it. Or boom blast could require a certain proficiency level achieved for grenades and launchers.
The fun of a strategy game is giving players choices. It seems that every ‘upgrade’ Phoenix Point does reduces, instead of increases, our choices.
I know that this particular suggestion would require alot off coding, so is probably unreasonable to request, but I would ask that future changes made to this game keep in mind that CHOICES are what makes it fun. Instead of nerfing OP choices - consider buffing others.
And bear in mind - the EASY game should be just that - a goddam walk in the park! Resources pouring out of my ass and Pandorans wilting like delicate flowers. Hard should be just that - I should be starving, broke, and bruised if I make just one false move. Currently the game is not flowing like that.