Sorry for the long post
I appreciate your solutions but on harder difficulty settings grenades do not blow arms off ‘easily’. Focusing fire on arms is needed and that isn’t easy from distance on harder difficulties either, even with a sniper.
Retreating and overwatching isn’t ideal from a gameplay point of view, imho. Not if you have to spam it. It’s why they tried to minimise its use in Firaxcom and then introduced timers to almost everything.
Throwing a grenade from cover? What about it? I’ve done that and got shot in the face. It doesn’t really solve anything in my experience.
Let me just tell you about my first real encounter with RF in order to better explain.
I had four recruits in a room. They all had either half or full cover. A Jericho guy bursts in, sees us and then just stands there in the open.
Our turn. I use a guy in full cover to shoot him in the side of the face. I do about 20-25% overall health damage, despite being so close that virtually all bullets hit. He turns 90 degrees and reduces my guy to from 140 to 30. Jesus.
I then use my other guy in full cover (who is now behind the Jericho ‘terminator’) to shoot him in the back/what I can see of the arm. He can’t RF twice can he? Even if he can, he can’t swivel 180 to do it having already turned away once, right? Wrong.
I aim at as much of his arm as I can. I reduce his overall health by about 15-20% but the arm takes the brunt of it. He spins and blasts me from about 150 to 50 health. Wow.
I use one of my men in half cover to once again attack his arm. This time though, I throw a grenade. He won’t return fire from that, surely? How long do you expose yourself to throw a grenade in this game? It does a quite a bit of damage but not quite enough to disable…then my guy gets blasted.
Finally, my last guy finishes his arm off. 3 out of 4 of the team need a medkit. If another enemy had walked in, it would have been a massacre.
Think about what just happened. One guy got to do more damage to my team on MY turn then he would on his own turn, despite being surrounded, despite not being in cover AND despite my team being IN cover. On his own turn, he can only shoot twice!
It’s laughable and cheap. It’s like the special, unique aliens they brought in with the Alien Hunter dlc for XCOM 2, you now the ones? They get a move after every attack you make on them. At least those were just single enemies though, and only appeared now and then.
I would have been better off NOT firing and simply going into overwatch. How interesting Also, how counter-intuitive. Why wouldn’t you all shoot a guy when you have him surrounded? Are our soldiers REALLY going to say, 'NO! Don’t shoot him, he’ll destroy us! Wait ‘til he moves to cover!’.
Personally, it’s simply not a satisfying mechanic and I certainly wouldn’t want my victories to come from passive abilities like my soldiers RF’ing everyone to pieces.
EDIT: I’m sure many of us will get used to it and enjoy all of what the game has to offer, it is very good. As it is though, this particular mechanic isn’t a positive one, imho.