There is a defensive-support side to the , with psychic ward that offers some protection to friendlies, and with Mind Sense that reveals enemies within 15 tiles, but in Phoenix Point you don’t need to be a psychic to spot most enemies much further away and the skill does not seem to be working at the moment anyway.
As for the last part, the skill works, as you can see above, but probably not the way you thought it would
Btw, does Mind Ward work for you? I’m nearly certain it doesn’t protect against psychic damage (Siren, Terror and Priest scream), but I also had reports that sometimes it fails to protect against panic (though not IME).
Little update:
Mind Sense don’t work with the “sleeping” Hoplits on the ancient sites (no blibs even when the Hoplit is right around a corner, this was a nice surprise for my Priest), but the Motion Detection Module does, probably on a shorter range (I assume 6-10 tiles, sadly the range is not documented for this module, it only says “nearby”).
Edit:
Maybe a bug? I didn’t report it and now I have no more ancient site left
Well, I use Priests everywhere, Franzy is always good …
Sure, that’s why I tested it and probably that’s also the reason why “Mind” Sense don’t work, these machines are simply mindless.
But they still have motion and the Motion Detection Module works. This explains it a bit, even when they should also without motion when they are not awaken. But I didn’t thought about it this way, makes somehow sense.
“Mind Sense” - imo, this is the “Sixth Sense”, the feeling of living - something “warm” in a specific direction.
But then, “Machine Mind” is something “cold”, with a less precise location.
Nerve impulses = Electromagnetic impulses, but what if it’s “Quantum Mind”?
add: I think you can feel it too, but it’s already bad. (Does he scan and analyze external information? So it has “Information Noise” around.)