I did not say most players allied or not with any specific faction, I said most players allied with only one on their first playthrough, thus missing many of the best guns of the game and having a much more difficult time. I would even say the game is not balanced for having an alliance with all 3 factions.
My point is that a regular player, does also not know how to use the meta of the game to get the guns early. Even if a non-veteran player gets a gun early, said player will not be able to cheese or break the difficulty of the game with said weapon. Because that is also something that only is a problem to veteran players.
What I’m disputing is simply the claim of the game being too easy and laser guns OP. I think the game is actually too hard in many ways for the average player. And most guns and abilities claimed to be OP. Have been already nerfed too much, in my opinion.
Making the game harder and less accessible does not make the game better.
I’m not opposing to having an extremely difficulty game mode. I’m opposing to turning this game into an elitist experience for hardcore players only.
Also there is an argument to be made on, the question of what OP really means. Some abilities and guns are certainly better or much better than otters. In some cases this is accetable due to progression. Some may need nerfing, and this is what have been done over and over again. But, when some of these “OP” abilities and guns make the game not too easy but less frustrating. Maybe the problems lies in the opposite direction. Some guns and abilities are underpowered. Drag down all the abilities and guns to the level of the less useful ones makes the game more challenging, but in a bad way.
This I kind of agree, thought it does not affect me, I simply dont raid. However is not a black and white issue. Players that farming raids are in some way intentionally breaking the game. But also, I think this happens so much because the game as “meant to be played” is often unfair and too difficult. The game naturally pushes people to use farming, save scumming, OP meta strategies and other combinations that destroy the balance of the game. Because the alternative is having a frustrating experience because how punishing the game can be.
Both problems are linked in my opinion. And addresing the balance problems just by nerfing the player, will not work for PP.
Balance is a delicate issue. A more comprehensive aproach with more difficulty levels and difficulty options is required. And devs need to ack the fact that PP does not have a normal difficulty option, and desperately needs one. And most people will find the game too easy on rookie and unplayable in veteran for their first playtrough.
Other obvious flaw is the lacking of an Iron-Man mode, and why nobody is really asking for one, even with many people asking non stop for stuff that makes the game more difficult and in my opinion more frustrating. I think is probably because almost nobody would be willing to play it, precisely because how some game moments can be and because how difficult losing soldiers is, overall punishing too hard mistakes.
To finish, the game does not scale well difficulty above veteran. Once you got veteran, leggend is not that far off. Probably because how much beat high difficulty settings relies now on mix-max optimization and meta. and how powerful these strategies are.
Once you take all these into account you probably will reach the conclussion that most guns need to be buffed in low difficulties and some need to be nerfed in high difficulties. Which is why just asking for constant nerf does not cut it anymore for me.