I decided to a try a game on Rookie difficulty. It has ended up being harder than Veteran. Lmao.
This is because literally all but one story or faction mission has spawned in Asia and Africa. And my Phoenix Point base spawned in southern South America. So I have been struggling to get squads out to these missions that are literally as far away as they possibly can be. I wanted to align with Jericho, but their mission is in South Africa. Ridiculous. By the time my crew gets to these missions, I have attacks on my Phoenix bases, am running low on resources, or some other thing that requires my different squadās immediate attention.
And if I do complete a mission, I have to send that squad all the way back to South America to heal and rest⦠rinse repeat. Worse, all 5 of my currently-found Phoenix bases are in South America too⦠thatās pointless. So as a result, I cannot set up forward operations for healing squads in, say, Asia.
The highest faction friendship I have is 26%. So I am painfully low on tech, with only Phoenix tech available. Additionally, there are literally TWO Synedrion havens and ONE Disciples of Anu haven in total across North America, South America, and Antarctica. None of these three havens have anything that is worth raiding. And since I want to align with Jericho, I havenāt wanted to steal anything from any of the 25-ish Jericho havens located on these continents.
To make matters worse, 4 pandoran bases appeared in one day in South America. 3 lairs and 1 citadel. I sent my A-team to raid the lair with the longest operating range. It is a nearly unbeatable mission. This particular mission and map setup in a lair has SO MANY ENEMIES that I run out of ammo before being able to reach the spawnery. And I end up dying trying to bash my way to the spawnery. There are about 15 leveled up arthrons, 10 tritons, 2 explosive worm chirons, 6 sirens, 2 terror sentinels, and a dozen eggs. The way the map is set up allows the sirens to easily phsyic screech my team sending them into a panic. So half my squad is panicking or mind controlled each turn.
I tried re-doing the mission a couple times to see if it was possible to win, even with a ton of casualties. The best attempts involved me sitting my entire team in the spawn, and waiting for enemies to come at us 1 by 1. But with these approaches, even though I decimated most of the enemies, I ran out of ammo, even with concerted efforts to be as efficient as possible, such as using rapid clearance and bash to kill all 10 fire worms lobbed at me each turn.
The farthest I got involved me killing everything but the spawnery and 6 arthrons that were hiding near it. And I tried to rush them, out of ammo, to bash them. But their return fire, shields, and/or grenade launchers, took half of my guyās health and inflicted bleed each turn.
And given all this, I learned a ton of nuances from my first playthrough. I was a far better Phoenix Point player going into this playthrough. And I went down in difficulty. But it is even harder this time⦠Wow. Granted, I blame most of the difficulty on all of the critical missions being as far as possible away from my bases.
Damn⦠āRookieā difficulty.