I just try to understand. I need both sites of that ore? Like Protean Mutane field and refinery both to get the mines from the field?
And I need a aircraft with man to get the mine. Why is this so hard? There is a huge balance issue here.
Because I just did the first 4 story mission and researched the sniper like it’s nothing at hero difficulty. But the get the mines, clean them, defend them and mine them with soldiers (which is very absurd) to make the weapon? This is a huge difficult spike here…
The weapons are great thats ok but why did they not make the story quests harder then?
Anyway, let’s say we done all… but having a manned aircraft to mine is ridiculous. Just make a auto miner like everything is automated at PP…
I fully agree with you , the process is complicated
and manned(vehicle or one soldier) aircraft mining is too complicated for many players, I ended with my own Guardians, all the weapons and hundreds of exotic materials using two Helios and many Arch. Labs
Nice to have same ideas with a alpha tester. Did you not tell this to Snapshot?
You can finish the game with 1 aircraft and some soldiers but you need to have more to harvest something of a DLC material? This design is madness. As the sites are random so it’s already very luck based to get some of them and you need all of them for a sniper rifle which is an update for advanced Ap sniper?
If the game just don’t have much things to do already, I can understand that, this is purpose for just filling those times but I just don’t have time to heal my soldiers because of the many options to do…
Just capturing the sites and defend them when I automatically collect resources would be fine as it is. Who did think much more complex is better?
Yes, I’ve commented several times these issues with LOTA
You need more than 1 aircraft because you can’t use your only aircraft wasting time mining, you need to defend havens and destroy Pandoran colonies, and Pandorans also attack your ancient sites and bases
You need many probes to locate the new resources, then the time for excavations(more Arch. Labs is helping) and mining
I don’t know, but we are giving feedback with our own experience and yours, and this mess has to change, and it will
Thank you very much. Sadly this killed all my will to “finish this time with 2. DLC because we got nice and balanced gameplay!”.
-Cleaning those sites were hard already and I think it should be so too.
-Story missions were so easy compared those and I think those missions should be harder and start at later game. If I can’t have time and manpower to get the new resources, there is no point to start to those story as the game starts.
-Getting the sites were strange and maybe unnecessary… you need another room, then probs, then wait…
-Mining them as we talk is the worst way they can implement…
-Defending them… boring… time and resource consuming compared to what you will get.
Result, mostly meh weapons… I saw melee, I said pass… I saw shardgun, as a long range player, pass… Explosive weapon… don’t know what is it… if it’s a upg hell 2, my heavies can’t hit it if the enemy is not a building size anyway so pass, then a sniper… omg a sniper… and what it needs is harder then finishing the game…