But is it? How bad is the player decline? It went from 5k players after release to an average of 500 in the following months. With a nice increase with the new DLC.
Yes, the number of players was never great, but it did not have any sharp decline (like gear tactics which is doing insanely bad on steam) but a soft continuous one that is more than expected for any game without mods, and yes it shows that a small amount of players were not happy at release, so the initial typical month of a flat line in steam was not there. But on the other hand, even XCOM or civilization VI had a supersharp decline of players at release, like most of the player base only played those games for one day, much more sharp than any decline PP had ever.
Games such as gear tactics or chimera squad have a strong start, keep the players for a month, and then the player count goes to almost zero. Other games keep doing well for a long time, but those are always superpopular games, games with mods, or games receiving a lot of updates or with online components.
You also need to consider that the peak player numbers was never high ever in PP and there is no way of knowing the Epic player stats.
Here is an example of the 4.5 month evolution of some games (rough) after release, I used the variable 4-5 months to not include major expansions and avoid ending in an uncharacteristic peaks.
- Battletech: 35k to 4k. Retained 25%
- Civ VI: 162k to 30k. Retained 18%
- Phoenix P: 5k to 500. Retained 10% (moderate increase with new DLC just after)
- XCOM2: 132k to 10k. Retained 7.5%.
- XCOM1: 70k to 6k. Retained 8.5%
- Gear T: 6k to 200. Retained 3.3%
- Empire oS: 7K to 200. Retained 2.8% (sharp increase with new expansion just after)
- Chimera S: 15k to 500. Retained 1,3%.
So… most game lose 90% of their player base on the first 6 months. including PP, but where do you see that PP has done very well at release and then everybody stopped playing, or that it has a worse player decline than most titles? Because it does not feel like it to me. What it has was a very bad start in steam (probably because the epic deal). And we don’t have any way of knowing how the epic evolution was. So any claim in that regard is completely unsupported. and certainly the new players in steam did not dislike the game more than they disliked any successful strategy game.
You also claim the game was profitable on hope and promise that wasn’t delivered. Excluding the epic exclusive, I don’t think that was the case at all. I have not seen any claim of the game being not at all what was promised outside some unsupported claims, and some comment on water missions (I think the goal was not even reached on Kickstarter). Which I think the game does not need.
The game may not have fulfilled the expectations of many, and the epic exclusive certainly made many angry. But how much much of the game content which was promised has not been delivered?
- Vehicles (yes).
- Boss battles (yes).
- Turn bassed squad battles (yes).
- Soldier developement (yes).
- Weapons and equipement (yes).
- Procedural destructible enviroments (yes).
- Geoscape (yes).
- Missions (yes)
- Human factions (yes).
- Giant alien land walkers (yes, we have bosses and artillery and behemots now).
- A mutating alien threat (yes).
- Underwater missions (no, but goal not reached).
- Foating phoenix base (no, but maybe on upcoming DLCs).
So what I am missing here?. We seem like one of the few fan communities that hate the game they are fans of, quite unfairly If you ask me.
Also the game had less than 700K for development. Which is around ten times less the resources a game such as XCOM has. do you really think PP under delivered? Because I don’t think so.
It has many balance problems, yes. But claiming backers have been scammed is in my opinion ridiculous in terms of the delivered game content.