To become unbeatable in PP you don’t need to know a meta game.
I won PP on Legend with extreme self restriction (e.g. no multiclass or raids, even ironman and many more)
I mainly did the following things:
- Use turrets as often as possible (ammo is free) and the damage as an “additional” soldier is unrivaled
- Use grenade launchers (it doesn’t kill immediately, but incapacitates opponents without line of sight)
- Stand around with the vast majority of soldiers in the initial square (turrets set up / bomber and sniper) and scout with 1 soldier.
- In addition, but not necessary: If you have the laser mount, you are the big stranger from the other side of the map. But only makes the game even more trivial. - And that´s it! What I do is NOT COMPLEX, rather trivial! No matter what type of enemy and with most types of mission (except for nest and anu village) scary successful.
The bad thing is, I don’t even use the terminators!
And back to the XCOM2 comparison. XCOM2 and countless hundreds of hours I NEVER thought of “SELF RESTRICTIONS” to make the game enjoyable. The truth is, I DO NOT play any games on Legend at PP it was an exception recently because I needed a challenge somehow. But I also have to say that my first PP playthrough on veteran was not easier, but rather more difficult (everything is new).
The problem I personally see with PP in addition to the triviality through the OP skills is that PP is rather hard to learn but easy to master.
For example, with XCOM2
- easy difficulty is REALLY EASY. (The opponents intentionally miss and an accidentally activated second pod only runs back and forth without attacking)
- If a casual player doesn’t want to think, he is better off with XCOM2, because the “run to the cover and then shoot” method is easy to understand and works MUCH better with XCOM2.
- The basic attacks (normal shot without skills) are a little more effective with XCOM2 than with PP, so that one is not so dependent on super skills. For example, Rapid Clearance can only be activated once per mission in XCOM2 and does less damage after each kill. How is it in PP? We all know. Another example: Bombs are 100% accurate with XCOM2, but are limited to 2-3 shots per mission, so that the game cannot be trivialized by simply standing around on the initial spot and bombing everything away from the other side of the map.
Overall, these are the reasons I’m playing XCOM2 again, even though I’ve played it 10 times longer than PP. XCOM has a super duper casual core mechanic (PP is there way better). But if you already KNOW the game, XCOM is hard to master and that’s why I can’t add another player base point to PP.