That is the part I disagree with. In my opinion, all the differences between PP and XCOM:
- PP not having weapon and armor progression that trivializes the game as it progresses
- PP having a more complex cover system
- PP having a more complex overwatch system
- PP having a realistic ballistic system instead of a RNG approach.
- PP having a much longer campaign
- PP having more emphasis on ability combinations (regardless if some OP combination exist) instead of all soldiers having OP abilities that unlock
- PP having less emphasis on cinematics and more emphasis on tactics (regardless if those do not always work)
- The fact that in PP aim, health and damage do not increase linearly as soldiers gain experience
- Less emphasis of PP on looking cool without photo mode and accessibility.
- PP having all enemies being an actual threat instead of having trivial enemies together with more complex ones (but none as hard as the more complex enemies in PP).
- PP not having a hero system
- Being easier on PP to lose soldiers and harder to replace them.
- More complex resource management.
- More complex (even if it is not that better) diplomacy system
- PP having more bases, and soldiers to manage.
âŚ
Are in my opinion in the opposite direction.
I argue that the focus on casual play and accessibility is what made XCOM popular, and the less casual focus of PP is what makes it less popular. Other reasons exist, mainly mods.
I actually think that PP needs to improve on accessibility and difficulty options regardless if that increases the appeal for casual players. I donât think at all that more attention to casual players would decrease the appeal of PP, quite the contrary.