Previous Patch Notes
1.12 Ambrose Balance update - August 5 2021
Changes to the mid-late game, weapons, mutations and bionics and more are in this new free update.
Our latest Phoenix Point update, “Ambrose,” is now available for all our operatives around the globe.
The patch started its life with a very simple task at hand: to cut some tedium of mid - late game. This is something that had previously been discussed at length by both our community and internally, so we were not short of ideas. But as often happens in gamedev, shortly after we began working on the task, conditions shifted, and we found out that things won’t be so straightforward.
We had settled on a release date for our PlayStation and Xbox Behemoth Edition, and in that case, it was precisely “Ambrose” that would go for a console certification. The whole console certification process is long and complex, as well as the process of merging and syncing up new content for both PC and consoles. To reduce the possibility of further complications, we decided to keep “Ambrose” changes strictly to the “data” kind.
This also meant that we had the opportunity to incorporate other changes that were also discussed at length by both community and internally, namely to address the difficulty for Rookie and Veteran players. At the same time, we wanted to keep the game challenging for all players, including bringing some new fun with some old toys.
Your feedback has been crucial in shaping up “Ambrose,” with many of the ideas of how we can better balance the soldier’s gear coming from your suggestions. There are a few things that came out during testing that we plan to address in the following updates (yep, less tech in scavenging) and we are also closely monitoring all feedback around the “economy” changes and the reduction of the amount of HD mission. Even with the launch, the job is not done with it going live. Soon, we’ll be talking more about what’s coming in DLC 4: Corrupted Horizons, what to expect from the console Behemoth Edition, and other updates coming later this year for the game.
A huge thanks to all of you who take your time to share feedback on the game, and test or discuss the elements of “Ambrose.” And for everyone that has yet to play Phoenix Point, as of today, we’ve introduced a price reduction for our Year One Edition to $39.99 USD, so get in there now as the world’s not going to save itself! Try using the code HERECOMESTHEPHOENIX for a little treat from Odin…
Full patch notes:
Geoscape
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The cost of late-game faction research is lowered by approximately 35%.
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The build time of story haven zones is lowered by 50%.
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The rate of Pandoran evolution is slowed down with approximately 20% on Rookie, Veteran and Hero difficulty.
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The rate at which the Pandoran bases conduct their attacks is reduced.
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Increased the rewards for scavenging and haven defence missions by approximately 20%.
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Increased the number of total food, training, elite training and factory zones in Havens
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The Neutral weapons and armors are now available for manufacturing to the player from the start of the game.
Tactical
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Increased the maximum strength for the player’s soldier to 35.
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Increased the starting strength of the soldier for Rookie, Veteran and Hero difficulty with 2.
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Increased the strength of all human characters by 2.
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Reduced the amount of damage “Bash” does.
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Increased the number of enemies in the beginning of the game for Hero and Legend difficulty.
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Increased the chance of enemies dropping items on death.
Mutations, Bionics and weapons adjustments
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Venom Torso - damage increased to 55, Shoot Spike cost reduced to 1AP, 10 stealth and 2 speed added, maximum range of projectile removed, effective range reduced to 22 , ammo reduced to 16.
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Tentacle Torso - Paralysis value increased to 24, stealth penalty removed, perception bonus increased to 6, 1 speed bonus added.
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Screaming Head - Psychic Scream cost reduced to 1AP and 4 WP, but is restricted to one use per turn, 4 WP bonus added.
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Judgement Head - WP bonus increased to 8.
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Shadow Legs - shock damage of Electric Kick increased to 200.
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Propeller Legs - Rocket Leap distance increased to 9 tiles.
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Juggernaut Torso - Demolition State cost reduced to 2WP.
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Scion of Sharur - viral damage increased to 15.
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Destiny III - damage reduced to 70, ammo capacity reduced to 12, manufacturing and ammo cost reduced.
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VVA-2 Arms - ammo capacity reduced to 5.
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Ragnarok - ammo cost is reduced to 16 tech and 49 materials.
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Autocannon - weight reduced to 4.
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Praetorian 2 Body Armor - armor reduced to 18.
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Guardian XA Helmet - armor reduced to 26.
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Guardian XA Leg Armor - armor reduced to 29.
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Nergal’s Wrath effective range increased to 14.
Mutogs adjustments
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Venomous Head damage increased to 60.
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Ramming Head damage increased to 150.
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Slasher Tail damage increased to 70.
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Basher Tail damage increased to 60 and shock damage increased to 200.
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Paw Strike damage increased to 80.
Pandoran changes
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Damage of the Evolved Organic Machine Gun reduced to 45 per shot.
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Siren Injector Arms viral damage increased to 6 (per hand).
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Arthron Shieldbearer gets 2 additional speed.
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Scylla Thureus, Scylla Imperator, Scylla Hegemon, Scylla Regina, Scylla Smaragdos, Chiron Smaragdus, Siren Armis have now evolved 50% virus resistance.
Legacy of the Ancient changes
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Excavation time of Ancient Sites reduced to 8 hours
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Manufacture time for archaeology probes was reduced by approximately 40%.
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Lowering the requirement for Triton Umbra and Scylla Smaragdus to be researched by the aliens.
Bug fixes
- Few minor bugs were fixed.
1.11.1 Behemoth - June 10 2021
Tactical
- Swarmer type damage is reduced by 10-15%.
Geoscape
- Rate of mid and late-game interceptions reduced by up to 20%.
Bug fixes
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Implemented a workaround solution resolving the problem with the cinematics in the game on Windows 7.
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Fixed an issue where the hair of the units in the portraits in Tactical would not appear correctly.
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Fixed an issue where narrative messages wouldn’t appear in the “Gift” mission if the hints are disabled.
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Fixed an issue with the animation of the explosive egg upon destruction.
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Alien eggs now fall properly when the floor beneath them is destroyed.
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Fixed a rare issue causing the game to be stuck when the interception minigame is paused during a muzzle flash VFX.
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Fixed an issue where in some cases the Corruption Node didn’t spawn during Infested Haven missions resulting in an instant victory for the player.
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Fixed an issue where after loading a save the Behemoth 3D model would appear while submerged.
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Fixed an issue where the save game button would occasionally become disabled after a lost ancient site defense.
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Fixed an issue where an inactive deploy button appears on sites when using the Masked Manticore.
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Fixed an issue where the Gills objective wouldn’t complete correctly.
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Fixed an issue where the 3D models in the intelligence reports appeared too bright.
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Fixed an issue where Mindfraggers can attack through walls on Synedrion maps.
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Fixed controller scheme instructions for inventory and soldier info.
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Fixed an issue where the Myrmidon spawn animation wouldn’t appear correctly.
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Alien eggs now fall properly when the floor beneath them is destroyed.
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Fixed an issue with the death animation of the Venomous Swarmer causing a delayed game response.
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Fixed a rare issue where the game has stuck after returning to Geoscape from a New Jericho story mission.
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Fixed an issue causing the description of the Pandoran evolution and Fire Worm research not showing correctly.
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Fixed an issue causing problems with buying soldier abilities before deploying on missions.
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Fixed an issue where the auto-battle button could not be selected with a controller.
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Other minor fixes.
1.11 Behemoth - July 25 2021
NEW DLC: Festering Skies
The skies darken with alien vessels, and the Phoenix Project must rise to the challenge against their biggest foe yet in the all-new Festering Skies DLC. Face off against flying Pandorans in the new interception mode: research aircraft, weapons, and modules to counter Pandoran assaults in the skies. Take on new enemies on the ground, as well as new missions and an entirely new mission type. Plus, Festering Skies features its own, original storyline and cinematic cutscenes, and, of course, the Behemoth, a monstrous new threat you must stop before it crushes humanity – literally.
Festering Skies Includes:
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NEW Story Missions and Cinematics.
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NEW Mission Type that occurs on affected faction locations.
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NEW Interception air combat minigame with its own research, manufacturing, and equipment.
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NEW Enemies on the Geoscape and Tactical.
Festering Skies comes with the free v.1.11 “Behemoth” content update, which includes many upgrades and balancing of key systems as outlined below. We also are making available a new cosmetic skin; follow our social media or subscribe to our newsletter to learn how to access it.
QoL improvements
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We’ve made multiple improvements and rebalanced the toughness of all destructible objects like walls, doors, windows, etc. The toughness of objects should take into account a better calculation of the size and material type (metal, concrete, wood, etc.) when determining if a shot is able to destroy it.
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To better help with stealth and awareness, enemy perception range is visualized when hovered, based on the selected soldier.
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Additionally, Eggs and Sentinels trigger range is visualized when hovered.
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The cone radius of the Overwatch ability will have a maximum size based on weapon type.
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Change of the rule for the Supportive Faction Havens. When the player discovers a site which is a Haven of a Supportive Faction, it is revealed.
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Improved information of the body parts in free aim when mouseover.
Game balancing
We’re continually optimizing the game for all our players, thanks to the feedback gathered from our community. In this first re-balancing effort, we looked at a few abilities and weapons that had the potential to be exploited, and tweaked them to align better with our vision for the game. We’ll be keeping an eye on the reception and have other areas we’ll be addressing in the future.
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Remote Control adjusted from 1AP 3WP to 2AP 2 WP.
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Sneak Attack now provides 50% damage dealt versus 100% when not spotted.
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Vanish will now cost 1AP and 3WP, from 0 AP 4WP.
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Advanced lasers - Scorcher now has a rebalanced Ammo capacity and burst.
1.10.1 Orryx - March 11 2021
Tactical
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Added more contextual help messages and tooltips to tactical.
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In order to prevent misfires due to flinching, targets will now freeze during the firing sequence when shooting in Free Aim.
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Haven defenders are now alerted right from the start of the mission.
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Enemies in Ambush missions are now alerted from the start.
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Improved collisions in order to fix several issues related to cover and shooting on Synedrion and New Jericho maps.
Geoscape
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Each soldier in the game now has precisely 3 perks.
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Re-balance of the diplomacy rewards for Citadels, Lairs, and Nests missions.
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Citadels: from 15 to 12
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Lairs: from 10 to 8
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Nests: from 5 to 4
Other
- Enable the “redeem a code” menu on Stadia.
Bug fixes
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Fixed issues that caused the game to be stuck:
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During an enemy turn due to an enemy unit falling into the terrain.
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When spawning an Umbra and the floor beneath it is destroyed.
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When attempting to aim with the Danchev MG.
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When a soldier with a MasterMarksman ability dies in a fire.
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When using a Controller and entering the diplomacy screen while only one faction is discovered with no mission to offer.
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During an enemy turn after a Zeus/EMP grenade is thrown at an Armadillo.
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When clicking to activate the RageBurst ability from the UI, while the cursor is outside the map bounds.
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Fixed a very rare issue with loading a save game on the Schism story mission related to the Exalted.
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Fixed an issue with the collisions on the curved parts of the Synedrion buildings.
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Fixed an issue causing Sophia’s message at the end of tutorial missions 2 and 3 to appear twice.
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Fixed an issue causing a Fishman/Triton to take too much time to perform its turn.
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Fixed an issue causing Vehicles to be stuck after a collision with Synedrion buildings.
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Fixed an issue causing continued mind control of a unit even after the unit doing the mind control is evacuated.
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Fixed an issue preventing the start of the Disciples of Anu Second Initiation mission.
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Fixed an issue with Boom Blast making Reload Ability cost 0 for Explosive weapons.
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Fixed an issue preventing the PP Tech Remote Control ability to work on allied turrets.
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Fixed an issue preventing the opening of character info while the PX Combat Shield is equipped.
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Fixed a couple of UI issues with the indication of the selected target.
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Fixed an issue where some units don’t evacuate properly.
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Fixed the animation of the technician’s hand in order to resolve a collision issue between the hand and the PX PDW weapon.
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Fixed an issue where a soldier can be recruited when the aircraft isn’t near to the haven.
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Fixed an issue preventing deleting saves in the game.
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Fixed several navigational and deployment issues.
1.10 Orryx - February 2 2021
Tactical
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Mindfragged soldier can not be targeted with Bash.
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Addressed issues around Paralysis and Panic
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Paralysis heal - improved medkits, technicians, aspidas now remove 50% of Paralysis value.
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Panic lock - Recover ability gives Panic immunity for 1 turn.
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Marked for Death change.
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Mark an enemy target. Increases damage suffered by the target by 10 from each hit until the end of the turn. Does not stack.
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Ground markers are removed while in free aim.
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Umbra FX changed so it is a lot more noticeable.
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Jet Pack jump - improved animation speed curve.
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Zone line color is now orange when the soldier cannot use a weapon, either because it is broken or the soldier’s arm is disabled.
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When out of ammo, the reload icon will pulse/flash.
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Reinforcements enter in an alerted state by default.
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Flamethrower and incendiary grenades are now doing impact damage and will start from the next turn. Damage from lit tile will only apply at the start of the player’s turn.
Geoscape
- Players should no longer run out of sites to continue missions.
Other
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Animation speed options available in the gameplay options (Standard, Fast, Faster, Dangerous).
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Removed the Throw Turret ability from the achievement requirements for “I can do everything”.
Bug fixes
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Fixed an issue wherein rare occasions the entrance of the base in the base defense mission was walled off.
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Fixed an issue that prevents the start of a mission or scans on the map.
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Fixed a very rare issue where the game crashes when evacuating a vehicle that has an infiltrator inside, who is a master of a spider drone.
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Fixed a very rare issue where the game crashes when a unit kills himself with a grenade and causes panic in allied units.
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Fixed an issue where the continue is not shown in the main menu after making a save in the Geoscape and returning to the main menu.
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Fixed an issue where the game crashes when an enemy is struck with the Neurazer.
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Fixed a couple of issues where enemies appear inside structures which prevents the mission to be finished.
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Fixed a rare issue with a missing mission.
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Fixed an issue where a soldier with Berserker class can’t move after a technician healed his limbs.
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Fixed an issue where loading a saved game in Tactical has restored fully the AP of an allied soldier.
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Fixed an issue where it was possible to dismiss soldiers during the Geoscape tutorial, which may cause a problem progressing further in the game if all soldiers are dismissed. Soldiers cannot be dismissed anymore before the tutorial is completed.
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Fixed an issue with missing/wrong information in memorial for soldiers killed by the guardians on the Ancient sites.
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Fixed an issue with the captured aliens section in the end game screen, always shows 0.
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Fixed an issue where entering free aim for the first time on a mission the background in the fakes is too dark.
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Fixed an issue with a bright flash at the start of some missions.
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Fixed an issue with the data setup for civilian character templates.
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Fixed an issue with triggering Rage burst while facing Yuggothian Entity.
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Fixed an issue causing Tactical hints to be on even when the Show Tactical Contextual Hits option is disabled.
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Fixed an issue causing place holder name to be shown for the name of the decoy when infiltrator uses the decoy ability.
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Fixed inconsistent representation of equipment in the service record.
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Fixed an issue where after taking control of a dazed haven defender he can use a normal amount of AP as if it were not dazed.
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Fixed an issue with the acquired experience after completing Secure access of the aircraft objective on NJ heaven.
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Fixed an issue in the end report screen, not showing the total count of the faction missions correctly.
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Fixed an issue with the deployment of the riot shield. Now the shield can be deployed only once and needs to be retracted to change the position or to shoot with any weapon.
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Fixed an issue with the increase of the range of the “Expert Mounted Weapons” skill.
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Fixed an issue with the info window of a Scylla, not showing the ability for the Reactive Mist the Scylla emits upon being damaged.
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Fixed a small localization issue.
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Fixed a collision issue with the Anu Hammer and the holding hand.
1.9.3 Polaris
Bug Fixes
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Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
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Fixed an issue where in certain conditions the game freezes on enemy turn.
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Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
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Fixed an issue where names were incorrectly assigned considering the character’s gender.
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Fixed an issue where a tree hangs in the air when its trunk is destroyed.
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Fixed an animation issue with the Heavy Armor equipped with a shield.
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Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
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Fixed a couple of texture issues.
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Fixed a minor navigation issue.
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Fixed an issue with two deployment zones.
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Fixing an issue preventing selected character to be changed while there is a pending message prompt.
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Fixed a UI issue occurring when switching from lower to a higher resolution.
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Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
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Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
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Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
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Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
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Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
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Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
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Fixed an issue with the triggering of the hint for the psychic damage.
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“Stand By” ability now can be activated when inside a vehicle.
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Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
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Fixed an issue with the objective marker on the Firebird mission.
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Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.
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Hiding the health bars while the character is shooting, showing only the ones that get damaged.
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Focusing the camera on each hint that is displayed, instead of only on the first one.
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Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
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Fixed an issue with incorrect XP awards for base defense mission.
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Fixed an issue with the music when the Battle Summary Screen is closed.
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Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
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Fixed an issue with worms keeps glowing after they are killed.
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Fixed an incorrect icon for the Scavenging Tutorial Mission.
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Fixed an issue causing the game sound to continue playing while the game is in the background
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Fixed Phoenix Point icon in personnel screen.
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Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
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Fixed an issue where shortcuts for time control were working when not visible.
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Fixed an issue where all soldiers’ original faction is Phoenix.
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Fixed an issue with ammo not displaying properly.
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Fixed a very small issue with the color-coding of the Action Point cost text.
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Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
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Controller support was added to the game summary screen (victory/defeat).
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Fixed an issue causing the main screen to reset when closing any menu screens.
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Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.
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Fixed an issue with the spawn location of worms in the “The Poison Within” mission.
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Fixed an issue in the recruits menu when using a controller.
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Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
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Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
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Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.
1.9.2 Polaris
1.9.1 Polaris - December 10 2020
Bug Fixes
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In rare occasions the game would freeze when the enemy and the player’s soldier are in the same tile during overwatch.
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A rare instance of a wrong localization with “The Warning“ encounter.
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Fixed an issue where nest map was entirely visible from the start.
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Tree outlines fixed in order to improve visibility in some maps.
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Fixed an issue where harvest stops working when loading into Geoscape.
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Fixed an issue with the sound when carrying the riot shield.
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Resolved a problem with the banter in tutorial three mission.
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Various minor issues.
Other
- Antarctica is now easier to reach.