Several times in the past couple of weeks, I have had to leave guys behind or restart missions because the game is spawning pandorans with paralysis guns.
Repeat paralyzation is incredibly frustrating and takes the joy out of playing, especially in Lair missions. Paralysis should cap at the level of paralysis in which it creates actual paralysis.
It does not make a lot of sense that a soldier can get severely paralyzed but still be standing, but can’t move for 20 rounds. The above would be called a coma.
It is also unfair that it takes me three rounds to paralyze a pandoran with an Athena sniper rifle, but it only takes them one. The balance broken, the mechanic is tedious, and it is making me avoid doing lairs at all. If they are crab people or squids they have a lesser nervous system. The preceding would be to say they get paralyzed easier, not harder.
If a player kills the alien with the paralysis ability/weapon, another spawns in immediately following targeting the same soldier. Why alienate players? (see what I did there?)