Hey so first I want to say that despite the games numerous problems, I still enjoyed it, however I am disappointed with how unpolished and buggy it is upon release. I feels like it is still in beta testing.
Bugs or hiccups I’ve experienced
-I played a few levels I could not complete until breaking all the terrain because an enemy turned out to be stuck in a wall or a barrel.
-Sometimes enemies turns would take 3 minutes or more. So i’d have to get up and go do something else for a little bit, then come back. I feel this greatly diminishes the immersion.
-Sometimes free aim system gets blocked by cover you should be able to peak around.
-The difficulty in this is ridiculous. I would never dare play this on iron man or anything harder than normal because I can see it just not being fun and turning tedious. There are many unfair situations that happen (I know this is sort of expected with these kinds of games), but at least xcom seemed fair about it. For example, I once had 3 sirens spawn near me and mind controlled my whole team on turn one before I could do anything at all to stop them. That wasn’t hard. It was simply unfair. Admittedly the aiming system at least makes damage much much more reliable and It is a welcomed addition.
-Late game: I would end up in matches where It felt like there were 30+ enemies. Sometimes with a few sirens, or some sirens and a scylla while I still had 8 guys? That is simply too much and you are guaranteed to always lose a guy or 2, or have a whole squad wiped if the scylla roared then the sirens came in to mind control your squad while they lost a turn being crowd controlled. I’m not expecting this game to be easy, but surely there has to be a way out. Suggesting, maybe have some sort of cap on the number of units allowed, give them all a point value and cap them up to a certain point based on difficulty.
-allowing more than 8 squad members whole be amazing if we are expected to fight 30+ pandorans, multiple sirens and some scyllas to boot. I feel 8 is too limiting with what we are expected to do.
-More mission types. The ones we have get too tedious after a while. You could either increase the squad cap to 12 or make it so that when you have multiple ships on 1 mission with more than 8 soldiers, make the remaining spawn in as reinforcements 3 turns later or something.
-More maps. I have seen the same variations of each map several times and it is starting to get pretty lame.
-Meaningful vehicles. I have tried them and frankly they are a waste of space. The only use I had from them is base defense missions, and that was only if I could get them out of the stupid hallways. (THEY DON’T FIT THROUGH THE HALLWAYS). So sometimes they literally cannot make it to the fight! Not to mention when they run out of ammo they are useless. If they are going to replace THREE squad members either give them more ammo, give us the ability to carry vehicle ammo on squad members or at least give vehicles a ram function! Something!
-More enemy variety would be lovely. I know each enemy type has a bunch of variations, but I did not expect the enemy unit types to be so… limiting.
-More flushed out soldier ability tree. I was disappointed with the lack of variety in soldier abilities. every class gets 1 line of abilities to choose from with the option of specializing into another. I feel having at least 2 lines per class would alleviate this. Right now it just does not feel like we have a lot of options on how to customize our soldiers. You could maybe implement it on the level 4 option. Every class gets a particular specialization exclusive to that class or they can spec into any of the other 6 main classes.
Possible Ideas for soldier trees
-Berserkers: Their current tree is fine, but add an Akimbo side arms tree for berserkers.
-For technicals 1 tree being more medical focused while another is more turret and gadget focused. ----Infiltrators can divvy up between a stealthy cross bower or something more trap focused (loved the spider drones, wished we could do more them them).
-Priests 1 tree being crowd control centric and the other being damage centric, or maybe even buffing the party and debuffing enemies.
-Snipers One being a pure sniper class; camping, long ranged, pure damage. The other sniper tree could focus on more mobility focusing on weapons with less range and damage than the sniper but more range and damage than the assault rifle. semi automatic rifles? Make it feel more like a guerilla warfare soldier.
-Heavies: Current tree is fine, but maybe the second tree more focused on tankiness and defense? Give them a shield so they have mobile cover, or some way to negate damage for one turn. Give them the ability to be shields for our team mates.
Assaults: Honestly I am not sure what two trees this could be.
-Weapon mods. I know you are going for a more lateral approach to weapon upgrades and that’s fine. However, it is a little less rewarding. I feel a weapon modification system could help give our weapons maybe a little more punch of character. I do like the weapon variety we have though. I just wished there was a little more.
-Nerf the Sirens. As they are right now, they are frankly BS to fight. I think a simple fix would be allowing them only 1 mind control per turn. If not that then maybe limit them to only 2 per map. 3 is over kill and I don’t even want to imagine how awful more than that would be. Maybe nerfing the damage their claws do as well or at least nerf the armor they have.
-I feel being able to somehow upgrade our armor would be nice. Maybe adding some under layer protection? energy shields? Our soldiers feel too disposable and I wanted to develop a little more attachment to them.
-More mission types would be great.
I’m not making these complaints to be a whiner. I genuinely want this game to be better because I know it can. Xcom was not great when it first came out and it got polished to the point it is now. I was hoping the development team would have learned from what fireaxis did, but unfortunately that was not the case.
ALSO WHY IS THERE NO MODDING YET!!!
Anyways I hope the devs take the time and make this game what is should be. Thank you.
-Forgot to add. Modding vehicles would be cool.
-Also late game haven attacks are relentless and just not fun. I get that would have to choose, but I feel having 6 haven attacks in 1 hour is a little excessive.
-Upon further reflection, the lateral weapon system only works if the difficulty curve is tweaked. If it stays spiked the way it does we need to have meaningful upgrades. Lateral upgrading does not work when the levels keep getting harder and harder. Unless you use some broken class combinations like sniper/heavy, you will have a very hard time succeeding in the end game.
-Forgotten bug: Sometimes the geoscape does not indicate what materials a haven wants or if they have a soldier ready to recruit. When I finish a mission sometimes those icons are there and sometimes they aren’t. I then always have to click the haven and click info if I want to see what is happening with that haven. a minor annoyance.