So I read the notice about dropping Linux support. I don’t have much of an opinion on it, but one thing I was concerned about is more on the mac side and its OpenGL support.
The thing with Mac is that its pretty much that OpenGL is going to be removed either in 10.15 or 10.16. OpenGL on Macs have been garbage since forever. And with Mojave OpenGL is now officially ‘deprecated’. Just like 32-bit support on Macs, this is a pretty big signal that OpenGL is dead on macs. They’re pushing Metal and going down OpenGL on a Mac at this point is a recipe for disaster when Apple kills OpenGL in the fairly near future. Even Aspyr is going back and redoing their old games in Metal (Medieval 2 was remade in Metal just this week)
Unless you’re using Molten on Macs (the Vulcan API that works with Metal) I don’t see how you support Macs using OpenGL when you could be scrambling to rip out OpenGL just as you release the game in 2019