NPC Factions attacking paralyzed enemies

I was just in a game where my ally NJ decided it was awesome to shot, thereby blowing up an acid myrmidon in the middle of 4 of my guys. Come on, fix this, please. This is ridiculous that there would be 4 enemies not paralyzed he could have shot at, but he decided his best move was to shoot a paralyzed enemy to kill 2 of my guys and cost me 400 mats in repairs on my other guys. NPC prioritization is a farce right now.

Bad enough they can’t hit the broad side of a barn, but to hit an enemy that killed a third of my team with all 4 shots? Come on.

Regards,
OT

Another issue with fully paralyzed units, is they continue to finish their full movement. This can end with them getting killed by OW’ing units.

The entire AI is a joke at this point.
I kill allied NPCs ASAP. There’s not much penalty and because I have a mod which drops armors and weapons from them.