@Sklerotikkk I was a bit economic with words and did not make myself very clear indeed. @VOLAND got the direction I was going for. There are of course a lot of ways to implement it differently, and it’s why I said I like the teleportation in the current iteration of the game. I want mechanics that make sense like you, but I don’t want pure chores that detract from the fun. Ideally, we should try to find good and fun mechanics, but also balanced with the rest of the game, and this last part is not always obvious.
One point that @VOLAND has brought in our past arguments is that devs have so much in their hands that our suggestions are best heard when they are simple to implement. So, when talking about game problems, I’m already in the mindset of finding first easy solutions so we get some advancement, rather than ask for what’s currently impossible and get nothing. I’m not saying that what you suggested is impossible at all, just giving a bit of context.
Your suggestions all have some kind of balance work that would come with them. The one that seems easiest to implement and balance in my opinion is just giving aircraft storage space. Even this one comes with its challenges besides the implementation:
- As mentioned, there’s a problem with game pacing that must also be solved, else your aircraft would need to be able to carry a lot of stuff and then there would come the question “why can I fit tons of equipment but only 6 soldiers?”.
- The aircraft is not shown in missions so you wouldn’t be able to get equipment after entering the mission. I would really like if it was like in the original x-com, but I guess there must be a (performance?) reason for not having it.
- Currently, if you do not abuse broken game mechanics or is not a very experienced player, resources are hard to come by even in easier difficulties, and also really prone to RNG. Having equipment locked in a distant place would lead to a need for even more resources, so the resource availability or item costs would also have to be tuned. Also, aircraft may be destroyed, and then you would lose all that equipment. Right now, that would be a MAJOR hit to a campaign, possibly ending it. One option here is to turn the destroyed aircraft into a scavenge mission.
These are just a few points and I had one more in my head but I forgot it while typing . Of course it’s the devs work to find out how to balance stuff and you can just throw ideas at them, but what I tried here was to show that my response was not dismissive of yours and also to help building a strong case that may get real attention from the devs.