This is “only” my second team, all maxed out close to my first one.
I do a long run just to try out how long it will go (currently at 01.05.2047, population at 46% and decreases very slow since I destroy any base that arises) and to test some of these … things.
I did so many missions that it is no real problem to max out some more soldiers as usual, two of my first soldiers have 96 missions and currently I use them rarely, only if necessary (because they are more than maxed out with +328 SP and nothing left to spend on).
Oh, and also “only” on Veteran difficulty.
Ups, no, this one is my first team, the second is the one of the other thread, now I’ve messed up the two
As you can see from the pictures, I have more resources than I ever need, so much that I even built the less efficient plantations to produce food. The ancient weapons also cost no maintenance thanks to infinite ammunition …
What comes to mind right now: For those who would like to have a “reverse difficulty”, the LotA DLC is exactly “made for it”. First play through the contents of the LotA and then create with OP weapons and SP rewards some wizards, with which you can then enjoy the rest of the game stress-free with “some click around”.
Assault / Heavy with the new Vidar light grenade launcher, normally 1 AP to use, with Boom Blast 0 AP, only restricted by ammunition because it has only 1 shot. But well, there are some others in the team and as an Assault with Ready for Action … MANY bombs are raining …
Shoot bombs with 0 AP forever! Finally Boom Blast is worth to have.
With stackable Mark for Death (bug or maybe not) the balance on the player side is corrected and the game is finally winnable
Because not only do they like wizards but also wands?
Honestly, I don’t know, after I’ve researched it, all normal hand thrown grenades were pretty useless for me.
Another thing and not documented is that the Trooper perk gives proficiency for this beast (I guess because it is an Assault weapon). I have one Heavy / Infiltrator with Trooper … 105 Damage and 10 shred per grenade for 0 AP and Boom Blast also makes reloads for free …
I haven’t seen the new stuff yet. I thought it was for heavies too.
It’s not possible that they didn’t think of boom blast, unless all the game designers AND devs were replaced by new ones and the old ones redirected to the new game… maybe they did this on purpose because there are planned changes to 0AP shots or boom blast?
If not you’re right, they love wizards and wands and we should name our characters after harry potter characters
This is probably a bug since Trooper is supposed to give only AR proficiency, report it through F10 and let’s see if they fix it.
Well, looking from the base it is quite limited because it has only 1 shot and then it needs a reload, so basically 2 AP if you want to shoot again. Assaults have Ready for Action, so they can reload for free, but I think this is still OK because you need inventory slots for every single grenade. What I have done with an additional squaddy as inventory extender is somewhat quite special. And it is as weak as the standard Odin grenade with 50 damage and 10 shred but is only available in a later stage of the game (needs acid worm autopsy, so after Lairs are introduced) when there are some other, better grenades already there. And finally the grenades are not really cheap when you use them en masse.
I’m really undecided whether this is really too strong or not. The use and builds I have described are still very special.
On higher difficulty it is much earlier in your hands, because the clock is much faster.
This shows again the imbalance of the difficulty levels. On higher difficulty you only need to survive the early game but than you get the high tech toys much earlier through unlocked research. After this the game becomes „easy“ again.
Oh, nice to know that. It seems strange to get it later on because by then you’ll have access to different grenade types… the 1AP less and 4 more range may not be enough versus the versatility the array of different grenade options bring, along with one less inventory space / one more grenade. That is, unless you go the wizard route and dual class to heavy, or the “wizard + wand” route of a heavy with trooper (which I hope is a bug).
Well… if you have enough strength, you can always take it with 1 or 2 ammo plus some different grenade types, I suppose. My assaults always take an AR + SG + medkit so 3 slots. That would leave 6 more for the launcher + 2 ammo + 1-3 other grenade types.
That changes if the guy is a heavy too, though. I like my heavy weapons, all of them, the heavy becomes prepared for any situation if he takes 3 or 4 (cannon, GL, MG, acid cannon, fire thrower)! This Vidar GL surely seems better than the Goliath GL with 1AP vs 3 and only 10 less damage 5 less range, but having to lose a lot of inventory space… not so sure anymore… BB with 2 grenades from GL is already pretty good.
Agree! About 0AP costs, I’m not entirely against them, if they could be used only once. Quick aim works like that and takes its toll of WP each time, it’s not realistic but ok in terms of gameplay, specially because 1AP weapons were not powerful. That however changed with the melee torso and now with the Vidar. Boom blast is way more problematic as it’s till the end of the turn, it was too much before and now with the Vidar it became the wizard’s wand.
Maybe if quick aim could be used only once or twice per turn and boom blast applied to only one shot, it would be better? However boom blast would’ve to cost less, maybe the same as quick aim. It would still work only for explosives and offset this disadvantage with the enhanced range.
Corn was gold among the Indians. If you think about it, it’s very pretty. So much the importance of gold has changed. I think that you can see in this example -what gold is your soul-
If corn were gold for all people, I think the world would be a little better. We wouldn’t chase gold, thanks to which we wouldn’t even eat. Landing on a desert island I would prefer to have gold in the form of corn