I have just completed two full play throughs focusing only on the Ancient DLC weapons (the second play though kept scrambling the graphics on every move at the last mission so the final part so could not be completed fully).
Comments: The DLC is amazing, the weapons are just brilliant, but I will get to that because there is a quite a few bugs, and it seems the F12 report is no longer working so I need to put it all here, sorry!
First a look at the new weapons with this DLC: (all the new weapons no longer need ammo, I just love this and makes the effort to get them all worth it)
1: My most FAVORTE weapon and the game is just not the same without it… This weapon is perfectly done, right amount of power, not to heavy not to light but just RIGHT… Please don’t change a thing on it… The design, sound effects and general feel are also just perfect. And the power is perfectly balanced.
The Scorpion: (Sniper Rifle) – Remember NO AMMO is ever needed again
Damage: 180
Piercing: 80
Range: 58
Act/pt: 3
Hands: 2
Weight: 4
Comments: This weapon is has been well thought out and designed
The Shard Gun (Shot gun)
Damage: 25
Piercing: 15
Burst: 15
Range: 13
Act/Pt: 2
Hands: 2
Weight: 4
Comments: This one is a little under powered and needs a boast in Range and power because you have to go through a lot to get this and it is just not worth it at the present, apart from the fact you don’t need ammo, but the other new shot gun “SlamStrike” is far better and much easier to get, but I will get to that. So this weapon really needs a work over, I hardly used it, I went for the SlamStrike” even though I needed ammo for it.
The Rebuke (Grenade launcher)
Damage: 90
Shred: 30
Blast radius 3.5
Range: 25
Act/Pt: 3
Hands: 2
Weight: 5
Comment: This weapon is another one that is balanced just right and a PERFECT replacement for the old launcher for the heavy (this is a HEAVEY only weapon) but well worth the effort to get. It is perfect for the “Range Blast” effect.
Crystal Bow (Cross Bow)
Damage: 60
Piercing: 40
Range: 41
Act/Pt: 1 (Over Watch is always free “no Act/Pt’s required)
Hands: 2
Weight: 3
Comments: this is “OK” but a little boast to the power would be nice considering how hard it is to get this.
The Mattock (Big stick to smash things)
Damage: 200
Shock: 400
Range: 1
Act/Pt: 2
Hands: 1
Weight: 5
The Scyther (Bigger smashing Stick)
Damage: 300
Shred: 30
Range: 1
Act/Pt: 2
Hands: 2
Weight: 5
Comments: All ok, the bigger smashing stick seems better to use, but I don’t play this faction much and don’t have many of the men able to use it.
Overall view of the new weapons… is an outstanding 9.5 out of 10… this is a great edition and well worth getting… However, and there is always a however!
The effort to get these weapons if far to complicated, as I mentioned I played it through twice to really test this out. The first time I had to take and control only three sites to get the weapons made, the second time it took a staggering SIX sites!!! It is very hard to take and hold these sites and having to get 6 sites to make all the weapons is well… just crazy! I guess I was lucky the first time through? But I truly love the fact you can make a GUARDIAN to protect your site, it gives you entire team supper powers! One time I missed that there was an invasion and the guardian took out the entire attacking force alone, only just, I thought I was going to lose several times, but managed to scrape through with a very severely damaged guardian but we made it, you really do need to support him… However, this feature is brilliant!
Some faults with the DLC system that needs to be addresses here:
1: You need to be able to make all your weapons with just three sites taken, having to take more is just unreasonable due to time factors so this needs to be fixed
2: Guardians should not need “special” materials to build, you really need them ASAP and this is just an extra problem
3: You should not need to scan for the site because this again takes up to much precious time, there should be a “Rosetta Stone” at the first site telling you were the others are, or some kind of map. AND…. Three sites should be the maximum, it was really tedious having to take SIX sites… AND hold them.
BUG REPORT:
There are quite a lot of bugs, it may be my graphics card but it is a 4Gig Nivida set to the lowest settings (for speed) so I don’t think this is it?
Anyway…
1: Screen will often stick to the curser and you need to switch weapons to release it
2: The REBUKE (grenade launcher) there is quiet a few issues here when you fire the weapon as part of the effects is to “shake” the screen, but this creates the following issues:
a) The Scrambled screen, you need to select the next target to fix this
b) The White Out screen, you need to select the next man to fix this
c) The Black screen of DEATH… You must F5 and reload to fix it
d) The Strange morphing objects, you can’t fix this, game over!
e) The Jittering screen, every action or movement causes the screen to jitter this then creates the “morphing” effect eventually and it is game over, I could not complete the final mission due to this. So close!
3: Game Re-load problem… All “Over Watch” ability is disabled, you can no longer use Over Watch until the next round even if you have never used it, and the message says you can’t use twice in the same move, but it was never used to start with.
4: The AI gets very, very slow latter in the game even on what seems to be a simple mission with few actors…?
5: When there are many teams and different bases I found that the “Stamina” of one team would just not come back, I needed to change bases. But there was a full working base with hospital and it fixed the blue health line but just would not fix the stamina?
6: Still losing one movement space when an enemy is spotted and your man stops, this is not doing it all the time so there must be just one function or condition that has been missed here because it is definitely doing it and it can make all the difference to winning or losing the mission.
7: Skill Selection problem: I had a red encumbrance and added skill points to bring it to “all good” then I selected the “brawler” skill and it reset the encumbrance to RED? Selecting another skill should not affect your encumbrance.
8: Over Watch not taking effect, when I was in the last mission, the one I couldn’t Finnish (which may be related) the over watch did not activate when it should have? It was clearly in the range and close but the purple beastie Zombie seemed to be immune to it and was able to walk right up and attack me?
SPIDER MINE BUGS: (clipping issues)
1: 3 mines disappeared into a rock in the lair
2: 3 mines disappeared into a Tree in a Syndrion map
3: 3 mines went into a wall in the Base defence mission
4: 3 mines disappeared into the mist next to a Scalla on a NJ map
This is a lot and 12 mines make a big difference to outcome and cost.
Final comments:
The overall game is now brilliant… There are some things to tidy up and adjust as I guess there will always be. I have truly enjoyed this game for the first time since getting the backer build when it first came out. I am looking to get a new system to really test this game and it will have a 24Gig graphics card and so I am looking to see how it will play then… The new Vidar Grenade launcher is a perfect edition along with the SlamStrike Shotgun these two new weapons are perfect and need no tweeking at all again a perfect balanced weapon!
Looking forward to seeing the fixes……