… when starting in the open.
Trying to enjoy the game again, this time using a different series of restrictions and on Hero difficulty instead of the usual Legend. For the most part it’s been a hell of a lot more fun than it’s ever been but I hit a roadblock on the Ancient missions.
Some notable restrictions affecting the mission:
- Can’t have more than two active abilities on a unit.
- If cross-classing, unit becomes a “Hero” and can’t equip helmets. (edit) Once a Hero is made, their armor is locked in and can’t be changed. Sophia, Jacob, and Eileen start as Heroes, otherwise requiring level 7. Sophia and Jacob use the armor you see in the art. Eileen is a free choice.
- Can’t distribute points into skills until level 7.
- No raiding factions whatsoever (until Allied, but that isn’t applying right now) other than to exchange a craft for “The Gift” mission (turned my initial disappointment into a feature).
- No doing Diplomacy missions unless Allied (attacking other factions).
- Can only go above 50 rep with a single faction, and are locked in once decided. (in my case, New Jericho)
- Can not recruit soldiers from a faction’s haven until you’re Aligned with the faction.
- Stats are distributed based on class, 1 point per level, but can be freely chosen at level 7.
~ so some of my best soldiers have the worst gear. gear is limited. stats and skills are limited. that’s the point to help balance things out and make the fights more fair for the enemy that is otherwise grossly underpowered compared to these ancients
I’m at the beginning of the 2nd month and I’ve essentially ran out of things to do with 4 bases, 4 craft, most research completed or near-completed and kind of just waiting on the Scylla/Lair/Citadel, so I’ve decided to do the ancient missions and get a jump on the good gear but I know I’m going in severely underequipped and underpowered compared to normal (what’s interesting here is EVERYTHING ELSE in the game is actually still pretty easy, but much more fun and tactical with the restrictions I have). While I do have a variety of characters at my disposal, I lack all the tools that make these missions easy. (Spider Drones and Stealth most notably) and the activation of the hoplites don’t make any sense to me as they seem to be able to react before I can even see them even in broad daylight. There’s no blips on the map to allow me to see them… it’s unfortunate.
So barring a lot of luck, it’s only a matter of one wrong mistep and suddenly I have a wealth of Hoplites incinerating my team and I’m restarting the mission. (5th time now watching the entire team get obliterated - even tried taking 1 step at a time per turn to slowly and safely inch myself towards the cliff… but still got obliterated). There’s virtually no cover from my start position (it’s a Protean Mutane Field) and I always die before I can make it to either one of the two hills on the map. With just Sniper Rifles and Shields of my own for the most part (and grenades that aren’t doing nearly enough), with the enemies having weird gaps in their body that allow you to miss… I end up missing 70% of the shots taken. So whether I stand and fight, or dash to run and hide, I get obliterated. They only need to hit me once on one soldier to win, I need to hit them 3-4 times per enemy.
Mostly I blame my restrictions here, but next to that I blame the awkward enemy design and the map that affords me zero tactical options in a tactics game. Without restrictions and instead cheesing these missions, they just become a walk around the park… but there’s GOT to be a fun way to fight these things. Has anyone yet figured out how to make these fights at all fun and enjoyable in a challenging non-cheesy way?
I’ve just got NJ and PX tech. Armadillos are junk on these maps I know and Technicians don’t offer much, especially when you’re starting in the open. Quick Aim spam on a bunch of snipers isn’t an option because it’s only available for two of my units, one of which instead uses an AR or PDW and if I get lucky it works, but it does require luck. Boom Blast grenades don’t do enough damage, takes about 4-6 to reliably take out a hoplite. Nothing is accurate enough to hit enemies reliably at range. Onslaught/Dash spam isn’t viable because of restrictions. It’s just kind of looking like this mission ~cannot~ be done with these restrictions and NJ as an ally without getting extremely lucky (or waiting until I’ve acquired more skills and more level 7s to abuse/spam abilities with to reduce the need for luck and waiting for armor piercing weapons - but the point I thought would be to fill the gap that exists in this point of the game). (Synedrion as an Ally would make all of these missions the equivalent of opening the dev console and typing “win” except taking 500x longer, which tells me there’s something wrong with these missions or that they were designed for Synedrion’s benefit?)