I'm done for now

Oh I’m definitely not giving up. I just don’t want my enthusiasm for the game to wane over this one silly thing. As I’ve already said over and over, this game is a dream come true. I just needed to sleep on it. :slight_smile:
So this morning I have two choices. One, I wait for the patch and see if they have done anything with the siren, I mean, even the dev’s might think sirens a bit OP. Or two, I do as suggested and start a new game were I concentrate on beefing up my soldiers with new tech and stuff.

I have no choice in the matter. PP is the only game I’m interested in atm. So in a way, I have nothing else to play. I have MechWarrior 5 here that I have not even touched :smiley:

Has anyone any feedback on the threat levels? I have seen them from 1 - 8 but it doesn’t reflect on the actual enemy strength when on the ground. 0 seems the same as 8.

I just completed a mission in a nest (which was very tight, hate that) and I had 5 sirens to deal with every time I thought I got it another one would pop out! They were coming two at a time with back up from their friends, it took me well over an hour and lost count of the restart mission loads. But I worked out how to get them in this map a t least. I found a good corner were there was just enough space to keep them back from mind control and get LOS on the them as they entered and then I created a sniper firing squad (5 snipers). Then sent one man in to get their attention and ran back then they would sneak around the corner and provided none of them missed I had them to a state I could deal with next round. But if just one of my men got mind controlled it was all over as the snipers would kill my team. So it was a fine balancing act to get the right spots sorted. I really did not enjoy it, it is out of wack right now and I have not played for a day or so now and not sure if I will till it is fixed…

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If I were to nerf Sirens it would go something like this.
Reduced the distance they can MC from.
Not able to MC when lower than 50% damaged.

Both of these things make the Siren more believable. Atm they scream out “I’m a cheat working for the AI”
Even the cobras in Xcom let go when shot.

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Which means it was a bug, and a lack of polish? I consider poorly designed enemies to be a sort of bug, at least.

The weird thing is they treat Sirens like normal enemies. I’ve heard people say they encountered FIVE of them.

Maybe, cross fingers, there will be a patch incoming.

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Sirens are no real problem. By the time you encounter them for the first time you should have a decent sniper with quick shot that can take out their heads if not just kill them outright. Berserkers at level 7 also become immune to mind control and with proper build can easily one shot sirens.

This is what has come to light during this discussion. My crime was taking my time, so when I had these sirens drop on me my troops still had pop-guns and were running around in soiled nappies.

The trigger activation is faulty. It triggers a difficulty increase because you might have visited somewhere or talked to someone and not on your squads tech level and strength.

Now I suppose it’s going to be a Xcom (Firaxis) thing were you have to get it done in 5 minutes or explode.

What do you understand under “porper build” ? I only see their perk to make 50 armor damage and then the only viable weapon for them throughout the game is theri starting weapon, the Hammer !!!

A berserker with close quarter specialist and/or reckless then cross class them into heavy for 50% increased melee damage. If you get all 3 of those perks you deal +100% bonus melee damage and each hit is easily hitting for 200+. Even without the unique perks brawler alone with some points in str lets them destroy pretty much everything with the hammer. If anything I would say they are overpowered.

I am not sure what triggers the difficulty increases its probably just time passed. It could also be main story missions.

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Yes but only if you press the wrong button otherwise you just kiss them lightly on the cheek.

My best guess would be time passed.

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Yeah, mine are pretty beefy haha Headshotting dosent stop them from mindcontroling my team. Idk if my games bugged though.

Your game isn’t bugged. That’s working as intended. Sirens don’t need their heads in tact to mind control. They don’t even need any willpower to mind control. Even at 0 wp, they’ll still mind control a unit, even though they lose control of it immediately, as they don’t have the wp to maintain the control. Probably needs to be reworked a little bit, because once a Siren reaches 0 wp, they honestly have no idea what to do.

I’m not sure about the numerical value of the threat, because whenever I see threat shown, it shows it in a value of “Low, Medium, High, Extreme”, and I can tell you from experience that it does indeed make a huge difference on the types of enemies I see on the mission, as well as what they come equipped with. Extreme threat in the very beginning of the game, for instance, means the crab boys will all come beefed with machine guns when they would otherwise have only claws and shields.

If this is correct then Sirens have to be broken. That’s just plain silly. There has to be some firm rules of engagement otherwise you can throw the word ‘Tactical’ straight out of the window.

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Which is why I’m not playing the game right now.

In one of his first replies, UnstableVoltage acknowledged that sirens need a nerf, so I expect it will be in the first proper patch (not counting the hotfix).

I’ve been waiting for that patch to start playing. The announcement says they plan it for this week, so I guess it should come today or tomorrow.

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Sirens can be strong, or they can be numerous, but not both!
The real problem with them right now is the cheer number of enemies we have to face at some point, and the (very high) proportion of sirens when the opponent is pandoravirus.

There should be only 1-3 per encounter, no more. In my game, it’s more like 6 at the same time. It narrows tactics to cheesing the systems, turtling, etc.

But globally, the balance of map population is bad. At the start of the game, you encounter very few enemies, but at some point, they are dozens just from the get go. Some missions like ambush use reinforcements, i can cope with that, but others just throw a pletora of mobs at you and let you overwhelmed before you’ve even started the mission.

I don’t think the Sirens are op in the least. Their mechanics are a bit broken and need some reworking, but they are far from OP. Once you get a feel for their tactics it’s pretty easy to lead them right where you want them and demolish their head with two sniper shots.

They do become overwhelming if you get several of them at once, which is where the feelings of disdain for them comes from. I think if they just change her a bit, make her a mini boss instead of a normal unit, and have only one per map, then she’d be Fine. Actually might need a bit of a buff in that case.

Either way, approach the sirens differently and always make sure you have 1-2 snipers available, and they won’t be a problem anymore

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Yes, the very last thing I want to do is to start getting disheartened with PP. I really don’t want that to happen. So to be on the safe side I am going to restrain myself and wait to see what comes in the patch.
I am ready and more than willing to start up a new game but I think it best to wait and see what happens with the sirens first. If I start now I’ll just get glued to it again and probably run into the same brick wall.