THis is funny how you research high level end game weapon and it turns out to be worse than your starting weapon. Everything is a mess in this glitch game. It looks like i’m playing some half-finished beta, not an actual game…
For the global “hit points” loss, it is viewed as 2 shots: 110-armor + 60-armor.
In my case, with 30 armor it gave me 110 (80+30) and with 20 it gave me 130 (90+40)
For the body part’s HP though, it seems like virophage ignores armor: 110-armor + 60
To sum it up:
20 armor: 130 global HP, 150 part HP
30 armor: 110 global HP, 140 part HP
40 armor: 90 global HP, 130 part HP
Having trouble feeling it is an upgrade compared to Raven SR13 (130 damage, 50 piercing)…
Well, you supposedly have something that destroys the virus on a global scale (and most of humanity), and is supposed to spread easily. So it would seem to fit the description.
Indeed it would be strong for a bullet, but it is end-game material. Maybe only half/third the damage spreads to contiguous body parts.
But currently, I just built one to test and will scrap it.
Raven is better in every aspect and you get it (much) earlier.
Athena makes crabmen docile in only one shot.
for global it works just like with regular grenades and your formula for global health above. So it is damage from the body part which received maximum damage.
pantolomin has the right formula for how damage is applied.
And yes they are worse than NJ rifle. Kinda stupid since it is the last weapon tech you can get and it is supposed to be designed specifically against the aliens!
Also a question, the only weapon i got for Virophage was a sniper rifle and grenade? Is this correct? If that is the case it forces us to spam Burst Snipers even more making the whole “there is only one meta” even worse.
Thanks for that
The weapons across factions are so imbalanced it hurts. Like Anu melee weapons have 3 options and clearly one is better so what is the point of the other 2…
This is something I really want to mod the values of if possible.
I haven’t found a great way of using technicians besides “+20 armor”, so it’s only based on the description. Maybe I mis-read or should remove it since you can do lots of various things with those arms and I remember that they had a cost in WP but not necessarily in AP.