I took a break from PP after too many acid mortar strikes to the noggin (and everywhere else). I would like to know how the acid feels, does it feel more balanced?
For me they are fine. They don’t even remove whole armor in one turn. I would even say that they are too weak right now.
But acid system will probably change again.
Ahh… not it is perfect! Acid should not be as it was, we all know that. But this change has actually made the game enjoyable again! I don’t think it needs to change…
It is easier now, for sure, and with Motion Detection Module damage is not over the roof like it was before, one technician can manage it perfectly for the squad
I like the new system, I have always penalty bc I like to use Bionics, but it’s my choice
It is almost too weak now for everything but the acid worm. With the acid worm you can still get one-shotted if you have 2 bionics.
I was so traumatised by the acid attack on the bionic soldiers with the previous acid attack that I won’t use them anymore. But the acid is definitely gentle now. It doesn’t terrorise me anymore. So perhaps I should be building bionics again. But they’re a bit expensive, but great value for the heavy soldier mixed builds.
I love them… the first thing I do to all my men is put the “mind control” head on I hate being mind controlled and it stops the fraggers! then I put the anti goo legs and we set… Perfect team, can’t get mind controlled and can’t get gooed! …
same here, I take the risk with acid using augmentations,
about Goo I provide Armadillo Legs too, for Heavy soldiers, but I research Goo Repeller Module for the rest of squaddies asap
you can use Jet Jump to get away, unless you give them other armor than heavy.
Armadillo provides Armor 40, and I don’t need to spend 3 AP to move my Heavies
This is correct… but you can’t walk through it which sometimes is a good thing to have if you need to move only a square or two to get the shot…