first of all I want to thank you for this great game. i really like it and you did a great job!
sorry my poor English, its not easy to me, but ill try to help you make PP better to my opinion! The main problem is balance-new patch dissapoint me. I thought my point of view would show you a different side of the game.
- dash is great ability if it use only willpoints, but it make crossbilds are too strong. main goal of it shoot twice from better position. now, lowlevel troopers are weak . if you need nerf it limit the number of uses (maybe 1 use per round increases movement for 100% ore 2 use 50%)
- enemies are too tough and too many. maybe reduce the number on easy level will be a good idea
- armored carriers are not good enough to replace 3 soldiers. i think, itis a good idea to make a special place in aircraft for vehicle. ex: thunderbird 6 troopers and 2 armadillo. Tiamat 8 troopers and 1vehicle
- Mutogs were usуless. now useless and expensive. You cant hide troopers inside, low armor, spend AP to get closer for strike. I see two ways to check it a) make “cannon fodder”-decrease HP, cost to 300 and spaceuse in aircraft from 3 to 2 (or1) b) increases armor to 30-60, melee attack use 1 AP (cost 600)
- Now, there’s no reason to use melee weapon instead of a shotgun. a)melee weapon use for 1AP, and you spend AP to closer anemy.( artrons pincers use only 1AP ) b) redouble melee weapon and effect
I hope my review will be useful. thank you for your work