[Edit: I found a way to cheese these missions that makes them very easy, but tedious. See my reply below for details. This first post was just me complaining how overpowered and difficult these missions are on the easiest difficulties.]
You had all the opportunities to not make the same mistakes on balancing and yet you made the same mistakes.
On normal, you fixed a lot of the core gameplay balance issues. No longer is it impossible to win without cheesing the game and abusing poorly-implemented abilities. Instead, the game feels much more balanced in the core gameplay loop. At least on normal difficulty. No longer does every single scavenge, defense, etc mission become “extreme” difficulty about 10 hours into a campaign, making it impossible to progress if you haven’t figured out how to manipulate and exploit gameplay mechanics correctly.
But the new DLC with the Ancients… these excavation sites are tedious and overpowered. With 8 maxed out units, I have what feels like an unending number of hoplites with bullet-sponge shields that drain my ammo count to nothing. The only reason I can still fire at the last few enemies is thanks to the pre-order living weapons with un-ending ammo. But that means little…
These excavation sites are brokenly overpowered simply because of the sheer number of these enemies with shields that ONLY snipers can work around. And if your people get too close, the enemy’s sniper rifle beam cannons will annihilate them. If you want the hoplites to miss, you need to stay at a distance. And if you do that, only your snipers are relevant - or a heavy with a grenade launcher.
Not only that, but if you move in to engage 1 or 2 hoplites, suddenly 5 or 6 more appear and engage out of nowhere, which further enforces a “keep your distance and whittle them down” mentality. But you don’t have nearly enough ammo to deal with their numbers if you do this.
The balancing in the new DLC is far more broken than even the original game’s balancing was on launch. That is hard to accomplish, but you did it. Congratulations.
As I’ve said before several times. There is no excuse for this game to be so painfully broken in its difficulty for someone who beat XCOM on its hardest difficulties without save-scumming… WHEN I AM ON NORMAL DIFFICULTY in Phoenix Point. Yes, it is possible to win these levels. I have done so twice. But if save-scumming is the only way to win your matches on normal difficulty, you’ve done screwed up.