First Few Hours Of Gameplay


#1

So I bought the game. Hard balled out on the 80 doller edition (I want that art). But opening the game and running it I felt both over and under whelmed in the pre-Alpha and here is why.

So starting off seeing the YouTube videos I know the classes , ability’s ect. but actualy playing the game iv come to notice that its almost pointless for the faction gauges as each haven has a different leader and they can thing what ever about you (had half a green bar with the first faction, still found people of that faction that disliked me)

I like the ammo system. makes sense. I used one of my assault classes as an assistant gunner, carrying rockets and MG ammo. The issue is finding said ammo/resourses is 50/50. cleared 2 salvage missions and didn’t find any ammo for shotguns/ or Machineguns. made him both of them semi-useless.

there isn’t really a perk system or tech tree yet. which might be why I feel it seems void when out of combat (as nothing really happens except mist spreading.

and Bugs. Not mind fraggers but the fact that I had a MG gunner die at 5 hp. with 3 bleed, wasn’t even fired at. Just dropped dead at the start of the round.

So when are the devs gonna start implementing abit more to the outside world ?


#2

the next backer build is tentatively dated for March. It’ll add a prototype event system so interacting with the Points of Interest isn’t so lackluster.

As for ammo, if you go into the inventory, there is an icon at the bottom f the screen of some bullets with a wrench. That will let you produce ammo for a selected weapon.


#3

are we gonna see any customization for the transports ? possible call for fire effects / strafe runs ?

Cannot stress how thankful (or how blind I was to not seeing) that button exists


#4

people miss the buttons all the time.

There will, eventually, be customization for the vehicles. the details are being kept under wraps.


#5

We need to wait for faction interaction/diplomacy screen, and for specific missions (maybe from mentioned events) which affect and use that standing points.