Hero difficulty. Doesn’t compute.
Day 20 or even a few before, Easy, Haven defense with Chiron and Siren.
Before end of first month, Haven defense, Scylla and other stuff, Normal or Easy I don’t remember.
This aspect isn’t deserved to Hero or Legendary.
There’s a design bug and some auto scaling mechanisms. I don’t know what generates absurd fast scaling up, but one element quite important is number of missions done, perhaps not all types.
You can slow it down hugely by favoring a lot more exploration than doing combats until you have teams ready to a difficulty spike.
Hmm pretty strange. I don’t think this happened in my first few games … maybe I just haven’t been paying attention …