Hello I have spend few days with PP since the launch and and i feel that the game with all the upcoming DLC is not in its in its final shape so I have decided to spit out few points which could use IMO some improvement.
Heavy Class - this is odd one for me. Heavy armor(Slow) with jetpack but short range weapon. Before it is multiclassed, jumping running somewhere waiting 1 turn and then firing at something makes it probably least effective class at beginning and maybe only one which have to be multiclassed. Maybe its me but it was last guy in my squad hitting 7 (and becoming angel of death with S-Rifle and rapid fire)
I think that the MG/Hel could be bit more accurate and or have some suppress effect (perhaps new PP MG ?) or have option to jump and fire.
Quick Safe/Load - simple QL improvement not just for those who roll the dice till results are acceptable
Heavens - I’m in point of the game when most heavens are destroyed in Faction Wars and I have something like 6 simultaneous Heaven assaults, which drive me crazy since I can protect just few closest to my bases. I guess that there is a possibility that game is designed to bring humankind to brink of destruction with few heavens left before PP manages to turn the tide but it is bit ironic that most deaths goes to humans not the virus. Anyhow:
- Heaven assault takes very short time giving very little reaction window, sometimes there is no chance to react at all. Perhaps if every building constructed in heaven would represent 1 day of siege ? Each day attacker would destroy one building and move to next, once all buildings are destroyed Heaven is destroyed. So it would take 2-6 days to destroy heaven.
- there could be timer on map showing how much time lest till the heaven is destroyed
Geosphere - Some different icons for different class of heavens so it would be easy to identify the important/big ones?
- timer vehicles how it would take to reach their destination
- there cold be some risk meter showing that something is about to happen ? Since it is bit unfortunate virus decides to nab your base while your A-Team is on other side of the globe doing story missions.
Missions considering they are mostly procedurally generated they are well done.
- scavenger missions where enemy kills the containers in first round is not fun.
- Lairs mission the terrain is quite difficult to navigate and predict the LOS. Warning in mission briefing that spawn is infinite till the things are destroyed would help
- i would live to see dropships on mission map (perhaps with DLC?)
Base Building truly hope this is the place holder and in future we’ll see 3d representation of the base and more rooms like security, perimeter defense, AAA etc.
thx
ps. I was born last century and laid my hands probably to every UFO/XCOM related game ever created and I thing the PP is amazing core platform with huge potential for expansion.