Maybe I don’t understand what is happening in the damage calculation after using explosives, but it really struck me that almost every time crabman is using his grenade launcher (which makes 4 damage?) almost always weapon in soldier hands is destroyed (and most of them has 5 HP, or even 7 in case of assault rifles). And those weapons weren’t hit earlier by any other damage as someone could probably think - as I record videos for ‘replay’ functionality and can track everything what is going on.
Does equipment has some multiplier to receive additional damage or they are threated as multipart items which cumulate several hits from explosives and each of that part has less than 5 HP?
Same goes with our explosives. Everytime I use my rocket launcher or grenade launcher or even standard Vandium grenade I observe enemy weapon damage which is above those weapons damages. And yes, I know that when you remove crabmen limb then weapon is gone - but there are moments when only enemy weapon is damaged and that ‘done damage’ is higher than my potential damage.