I’m assuming you’re testing out stuff, so you’re not making things too hard - but having done 7 missions: 2 Nest clearouts, 1 Haven Defence & 4 Scavenges in the Red Zone, most of my squad is already between Level 3-5, multi-classed and I’ve only lost 1 man.
EXPERIENCE TREE
- Love the non-linear choices and the multi-classing abilities.
- Almost everything is too cheap at the moment. I can usually buy all the skills I want after each mission, so there are no hard choices to be made - and we’re XCOM players, we LIVE for hard choices!
- I like the way the ‘random’ second tier nudges you in certain directions depending on what additional skills are available.
A QUESTION ABOUT INJURY
I’m going to post this on a separate strand, but in case it slips my tiny little mind: how will injury work? I’m assuming a Squaddie who is ‘Injured’ on a mission will either operate on reduced stats or be unavailable until Healed in the Sick Bay. If you can give us some indication of how that will work, I’d like to start playing an ‘Honest Man’ version that takes Injury into account, regardless of whether it is implemented yet or not.
SOME MINOR MISSION BUGS
- In the last Scavenger mission I ran, the Crabbies concentrated on 2 Boxes on the other side of the map, then simply cowered behind cover until we came up and shot them. Either there’s a bug, or their self-preservation AI is set to the max.
- Occasionally I experience the odd time when I’m told there’s an available line of sight, but when I get there, it’s gone. Also, occasionally the LoS line randomly disappears after I’ve moved onto another Squaddie, then come back to the one who previously had that LoS.
Enjoying it a lot. When you decide to make it hard, it’s going to be really entertaining. ;0)