Event scheduling bug - Enemy dies > Queen arrives > -1 Will (but crab already dead)

This happened in System Revision 0.1.22840, on a random map game.

  1. Enemy (Crabman w/ shield + gun) dies of bleed damage at start of enemy turn.
  2. Queen crab enemy appears.
  3. Queen suffers -1 Willpower penalty.
  4. This should not be happening because the crab died BEFORE the Queen appeared. Literally right before she appeared; it was a split second difference. Unless the Queen already existed first, then the crab died, and the Queen’s “arrival” animation and cinematic played.

~ Setokaiva (Setokaiva#7873 on Discord)