Easy Improvements to Strategic Experience

A lot of nice ideas. I don’t agree with everything as they orbit mostly around reputation and faction relations, but they feel at least pretty solid.

For me, “raid a lot” should never be an option. You raid? You don’t just get bad reputation, you get a faction enemy and immediate retaliation(s). Want to befriend them again? Survive retaliation and build up trust again. Raid again too soon and be damned forever. Early craft steal shouldn’t be a neglible diplomatic faux pas, but declaration of war; war you should have hard time survive (or at least should hinder your growth by a large margin) at this stage.

I don’t like the idea of gifts. This is always… cheap. “We know, we killed your only security guards and steal an aircraft, and yes, some reasearch too (twice or so, who would count) but loooook, shiiiiny triiinkeeets.”

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