Previous Patch Notes
HOTFIX - v. Necronomicon 1.7.3 - 07/10/2020
Bug Fixes
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Fixed an issue that caused the main factions to appear as enemies on early game scavenging sites, rescue missions and ambushes. They can appear as enemies on some of these sites if the player is at war with the respective faction.
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Fixed an issue where some defenders had no equipment in Haven defense missions.
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Fixed an issue which caused Infiltrators that used the Vanish ability to become invisible.
HOTFIX - v. Necronomicon 1.7.2 - 01/10/2020
Bug Fixes
- Fixed an issue with Excavation timers showing incorrect values.
*Fixed a hang when the player kills an Arthron and it prepares to transform into its Umbra version.
*Fixed a hang where a Pure soldier attempted to step-out behind cover with its shield out.
*Fixed a hang when shooting with the Scorpion sniper rifle.
*Fixed a hang when destroying a Pandoran’s weapon while they were attempting to shoot with it.
*Fixed a hang when killing a mind-controlled unit with the Neuralizer weapon.
*Fixed an issue where units couldn’t pass the final gate inside the final mission.
*Fixed an issue where a chair was placed on top of the Objective tile in the Crystal Crossbow mission.
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Capturing a Pandoran with a Viral weapon will unlock the Pandoran Virus Infection research.
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Fixed a rare issue where Scavenging Site crate UI could appear in the next Tactical mission the player enters.
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Fixed an issue where half-full magazines were shown available for scrapping in the Manufacturing section.
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Bash can now be used while both units are standing in Mist.
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Fixed an issue where the Arthron Bane Champion was missing its viral machinegun in the Pandoran Intelligence Report.
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Corrected several typos in the Pandoran Intelligence Report.
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Fixed an issue where New Jericho aircraft remained on destroyed Pandoran bases.
HOTFIX - v. Necronomicon 1.7.1 - 09/09/2020
Geoscape
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Reduced the amount of Hoplite units that will be present at ancient sites.
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Reduced the frequency of attacks contesting ancient sites.
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Reduced the requirements needed for Pandorans infused with exotic materials to appear.
Bug Fixes
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Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage.
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Helena’s unit model has been updated.
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Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions.
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Fixed several collision issues on the new Legacy of the Ancients maps.
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Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse.
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Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack.
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Several environmental objects on the new Legacy of the Ancients maps have been made destructible.
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The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen.
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Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon.
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Pandoran Reports show the correct HP amount for evolved Scylla enemies.
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Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is.
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Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map.
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The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone.
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Changed the Quick Aim ability’s text after it was activated.
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Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP.
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Fixed an issue where loading a save would make level 7 units drop down to level 6.
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Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects.
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Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability.
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Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability.
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Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites.
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Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attacked.
Phoenix Point v. Necronomicon 1.7 - 26/08/2020
New DLC Release
Legacy of the Ancients delves into the secrets of the Antediluvian Civilization that predated modern humans on Earth. Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: the Ancients left powerful guardians to watch over their secrets; you won’t be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity.
Includes:
new story missions and cinematics
new mission types
new enemies and new evolutions for the old ones
new environments
new points of interest on the globe with unique way of exploration
new resources with unique way of obtaining
new researches
6 new powerful weapons to manufacture
Geoscape
Pandoran Evolution
- Increased the speed at which Pandorans evolve.
*Increased the stats of most Pandoran enemies, especially the melee ones.
Recruits
- Increased the resources cost of higher level recruits.
Havens
Tactical
- Skill points awarded after missions are adjusted based on difficulty.
Abilities
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Strongman personal skill’s damage and accuracy is decreased from 30% to 20%.
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Increased the Perception reduction to 20 from 10.
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Increased War Cry’s AP cost from 0 to 1.
Weapons
Bug Fixes
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Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage.
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Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon.
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Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress.
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Fixed an issue that prevented the Inventory window from closing.
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Fixed a delay after using the Priest’s Mind Control ability.
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Mutogs will no longer communicate using human voices.
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Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level.
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Vehicles will no longer dive into the ground while moving on certain maps.
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Fixed an issue preventing the damage preview from showing on enemies’ health bars.
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Units won’t die when they climb tables on certain maps.
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Adjusted some of the map generation so that it doesn’t block vehicle movement.
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Scylla’s ranged weapon mutations now show the correct Range stat.
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Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the * Priest casting the ability.
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Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired.
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Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating.
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Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission.
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Scyllas can no longer spawn Mindfraggers while they are panicked.
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Fixed an issue where several research projects could be completed at the same time.
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Fixed an issue where some Pandorans could appear with weapons that have not yet been researched.
HOTFIX - v. Cthulhu 1.6.2 - 07/08/2020
Geoscape
Exploration
- Adjusted the number of sites that get reveal when arriving at Havens.
Bug fixes
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Fixed a hang when returning back to the Geoscape from a Tactical mission after loading an autosave.
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Fixed a hang caused by taking control of a haven defender with the Infiltrator class
Rescued or recruited soldiers can now be sent to the last Bases if the player had revealed more than 10.
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Fixed an issue where Mark for Death could be used on the same target more than once.
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Fixed an issue where recovered vehicles would have human names generated for them.
HOTFIX - v. Cthulhu 1.6.1 - 04/08/2020
Geoscape
- Manufacturing: Adjusted the Tech cost of several items in the Manufacturing tab.
Tactical
- Scavenging Rescue Soldier Missions - Reduced the total number of soldiers available from 4 to 3.
Bug fixes
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Fixed a hang with the Mindfragger attempting to mind control units immune to mind control abilities.
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Fixed an issue where rescuing soldiers from missions would add clones of the same soldier in the Personnel section.
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Fixed an issue where Training and Equipment couldn’t be accessed on the Deploy Squad screen.
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Fixed an issue where several queued up instances of research could be completed instantly when receiving research points from encounters.
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Phoenix Bases that are not activated will no longer have the same names.
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Recruits on Legend difficulty will no longer spawn without mutation/bionics.
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Priest/Infiltrator/Technician units will no longer spawn in Havens without Elite Training facilities.
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Fixed an issue where enemies from the Pure faction would spawn without their bionics.
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Fixed an issue with Sniperist removing more Will Points than intended.
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Fixed an issue where the bonus effects from the Fungal Food Production would appear as a string of characters in the German localization.
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Phoenix Bases that are outside of Mist will no longer display a 100% chance of becoming infested.
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Fixed an issue where bonus stats weren’t showing up in the Training screen.
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Fixed an issue where enemy units were missing some of their high-level abilities.
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Armor Break’s will point cost and Shred values are properly set to 3WP and 30 Shred respectively.
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Fixed an issue where soldiers weren’t generated with Backer Names. Added an Option to turn this ON or OFF in the Gameplay section of the Options screen.
Phoenix Point v. Cthulhu 1.6 - 30/07/2020
REMINDER: it is highly advisable to start a new campaign after this patch to make everything work smoothly. You will still be able to load old saves, but the game experience might be flawed.
If you want to continue with your old save games, we recommend not updating the game. If you have auto-update enabled on Epic Launcher, you can run the game from the .exe file on your PC (without using Epic Games Launcher). This way, the game will not update.
Geoscape
Phoenix Bases
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The first base at the start of the game is the only Active one. Players need to locate and activate the rest of the Phoenix Bases.
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The remaining Phoenix Bases can be located after researching Phoenix Archives.
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Inactive Phoenix Bases need to be activated by paying resources.
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Inactive Phoenix Bases can be revealed to be Infected Bases upon activation. The percentages of a Phoenix Base being infected vary. If a Phoenix Base is covered in Mist then the chances of it being Infected are increased. The Infected Bases will have Pandoran enemies in them and need to be cleared out before they can be used.
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When a Satellite Uplink in a base is built or repaired it begins scanning with increasing range, revealing sites as it expands. Scavenging, Haven and Exploration Sites are located this way.
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When a base is attacked without soldiers, or not defended, the base is not destroyed. Instead, all the facilities in the base are damaged. The soldiers are not affected.
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Food Production facility now requires the “Fungal Food Production” research in order to unlock it.
Exploration
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Active Scanning has been removed.
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Reduced the number of overall sites on the Geoscape.
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Reaching a Haven will reveal nearby sites.
Pandoran Evolution
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Pandorans start off without any weapons or mutations. They now have their own research and evolution system that develops over the course of the game.
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Every time the Pandorans unlock a new stage in their evolution an event on the Geoscape will appear with detailed information about the new developments.
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Number of Pandoran Bases has been reduced. There is now a maximum concurrent number for each type of base.
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Pandorans unlock the building of Lairs and Citadels through their own research
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Dynamic difficulty has been changed so that it affects the rate of pandoran evolution, not the amount of enemies deployed.
Human population census
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ODI has been removed.
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Human Population Census has been added that will track the total population of humanity.
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Protecting Havens is more important as the player has to prevent the total human population from reaching a certain threshold (based on difficulty level).
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Reduced the total number of Havens in the Geoscape.
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Increased the rewards from successfully defending Havens.
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Haven facilities will break down if the population gets too low.
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Phoenix can assist havens by repairing their structures.
Tactical
Abilities
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Armor Break - reduced the cost from 4 WP to 3. Reduced the shred stat to 30. Shred is spread across each individual bullet.
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Rage Burst - Cost increased from 5 to 7 WP. Functionality reworked: Shoot 5 times spread across an arc with a direct-fire weapon.
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Adrenaline Rush - Dazes the unit next turn after using it.
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Rally the Troops - Renamed: Onslaught. Functionality reworked: An ally within 10 tiles recovers 2 Action Points.
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Electric Reinforcement - Armor bonus no longer stacks.
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Dash - Movement range reduced from 75% to 50%. Limited to 2 uses per turn.
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Mark for Death - Each hit from an attack or individual round gets +10 damage instead of 50% more.
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Reckless - Damage reduced from 30% to 20%.
Weapons
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Thor AML - reduced its damage.
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Gungnir SR-2 - slightly reduced its accuracy and Virophage damage.
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Pythagoras VII - slightly reduced its accuracy.
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Fury-2 - reduced its damage.
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Ragnarok - reduced its Shredding stat.
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Raven SR13 - reduced its accuracy and increased its damage.
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Jormungandr Cannon - reduced its Acid damage.
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Iconoclast - reduced its damage.
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Cyclops SR7 - slightly reduced its accuracy.
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Firebird SR - slightly reduced its accuracy.
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Mercy SG3 - reduced its damage.
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Harrower - reduced its damage.
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Deimos AR-L - slightly reduced its accuracy.
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Archangel RL1 - Increased its accuracy, range, damage and Shredding stat.
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Vyara SR - slightly reduced its accuracy.
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Bulldog AR-50 - slightly increased its accuracy and Shredding stat.
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Deceptor MG - increased its accuracy. Reduced its damage and Shredding stat.
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Nergal’s Wrath - slightly increased its accuracy.
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Scion of Sharur - increased its Viral damage.
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Uragan MG - increased its accuracy. Reduced its damage and Shredding stat.
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Dagon’s Tooth - increased its damage and the Bleeding it applies.
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Phoenix Shock Lance - increased its damage and significantly increased the Shock it applies.
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Athena NS-2 - reduced its accuracy and Paralysing stat.
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Kydoimos Grenade - increased its AoE radius.
Bug fixes
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Fixed a hang when an Overwatch shot hit a Mutog during its leap animation.
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Fixed an animation issue when an Overwatch shot hit a Pure soldier and disabled its shield arm.
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Fixed a hang when using the Induce Fear ability.
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Fixed a hang when a Mindfragger attempted to mind control a soldier with the Juggernaut head bionic.
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Fixed a hang after a Technician picked up its turret and entered the Panicked status afterwards.
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Fixed an issue where units will continue to be affected by Mind Control even if the unit controlling them has evacuated.
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Fixed some animation issues when throwing grenades.
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Fixed an animation issue when using the Jet Jump ability while gooed.
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Remove Mindfragger ability is executed faster now.
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Civilians will no longer die from Fire damage after getting evacuated.
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Fixed an issue where Scylla enemies dying from Bleed damage did not trigger their death animations.
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Fixed an issue where the Mist Sentinel didn’t apply its Preparing status when an enemy unit was near.
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Mist Sentinels will no longer use their mist ability when they are in the Dazed or Paralyzed status.
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Fixed an issue where the Advanced Nano Tech research would make units immune to the Acid damage type.
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Human enemies now have reinforcements in the appropriate mission types.
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Fixed an issue where Mind Control abilities would last a single turn on friendly haven defender units.
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Loading a save located in the Tactical layer will no longer restore the Stamina of all friendly units.
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Added a confirmation prompt for both options in the Containment section.
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Fixed an issue where the camera would focus more on the cover than the soldier’s shooting when entering a step out animation.
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Fixed an issue where the Standby ability couldn’t be used by units inside a vehicle.
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Fixed an issue where the L3 button on the gamepad didn’t open the correct character’s information.
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Fixed an issue where the Phoenixpedia couldn’t be navigated with a gamepad.
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Old Enemy, New Enemy event now shows the correct picture of the Forsaken faction.
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Fixed an issue where the Danchev Assault Rifle fired half a burst during Return Fire.
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Abilities that target Will Points will no longer have an effect on structures and units without the Will Power stat.
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Fixed an issue where the “Enemy Spotted” status icon would always show the Assault class icon.
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Retrieving a turret should now put it in the Ready Items slot instead of the Technician’s inventory.
HOTFIX - v. Danforth 1.5.3 - 09/07/2020
Unity 2019 release - v. Danforth 1.5.2 - 07/07/2020
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Fixed an issue where the Geoscape tutorial wouldn’t continue if all of the player’s units died in the first Scavenging mission
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Fixed a hang caused by shooting the Mindfragger during its jump animation but not killing it
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Fixed a hang caused by damaging a character during their step out animation
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Fixed a rare hang when attempting to load a Tactical save with an Aspida in the mission
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Fixed an issue where certain Backer missions could interfere with location-based faction story quests
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Fixed an issue where a unit’s weapons and armor could switch to different pieces of gear while going through sections in the Geoscape
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Fixed an issue where the list of recovered items in the Geoscape couldn’t be scrolled
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Fixed an issue where the selection of characters ready for deployment wasn’t saved after going into the Equipment or Training sections
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Fixed some text errors in the Alien Sawnery’s body parts
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Fixed an issue where the Character Info screen would be moved to the bottom of the screen a few seconds after opening it
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Fixed an issue where the Options section couldn’t be reached in the Terms and Agreements screen
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Evacuating key characters from certain missions will not award them with XP
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Fixed an issue where class items couldn’t be scrapped if they belonged to a class that is not yet researched
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Fixed an issue where the text for discovering a Phoenix Base wasn’t localized
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Fixed an issue where the player’s vehicles were blocked from moving in one instance of the Scavenging missions
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Fixed an issue where evacuated soldiers would be lost from a failed Phoenix Base defense
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Fixed an issue where the Bases window couldn’t be closed with a right-click after repairing a facility
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Fixed an issue where a stolen aircraft would move on its own
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Fixed an issue where the Yuggothian Entity’s shields wouldn’t go down after it was killed
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Fixed an issue where the UI for the Jet Jump ability wasn’t appearing on valid tiles
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Fixed several navigation issues on certain Synedrion maps
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Fixed an issue where the Character Info screen would open up with corrupted information
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Fixed an issue where the Phoenixpedia entries for the different Mutog types had the incorrect description text
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Fixed an issue where the Options screen couldn’t be opened when the player’s aircraft was ambushed
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Fixed an issue where allied civilian units would get the ALERTED status if another civilian was rescued through the evacuation zone
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Fixed an issue where using Electric Reinforcement didn’t show the proper amount of armor
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Fixed an issue where after a facility is completed the Geoscape would display two notification messages
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Fixed an issue where scrolling with the mouse wheel in the Personnel screen would cause the character selection UI to become misaligned
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Fixed some text issues relating to vehicles in the Geoscape layer
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Fixed an issue where the player’s units would lose perception on dead targets causing location markers to appear on top of them
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Fixed an issue where the time for a research project’s completion would not be shown after loading a save with a few research projects queued up
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Fixed an issue where attempting to acquire a vehicle with a full Vehicle Bay displayed the wrong tooltip
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Fixed an issue where items could be manufactured even at the full storage capacity
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Fixed an issue where building a Store would instantly increase the player’s storage capacity without having to wait for the facility’s completion
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Fixed an issue where exploration sites would display the wrong mission names
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Fixed an issue where using the Dash ability to move over a Will Points Zone did not award the unit with will points
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Fixed an issue where the player’s squad could attempt to enter an Alien Base that is already under attack by one of the factions
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Fixed an issue where opening any Haven Info screen mid-flight would unpause the game in the background
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Fixed an issue where the last two research items couldn’t be selected when having over ten items in a research queue
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Fixed an issue where the units’ stamina UI bar could be dragged using the mouse cursor
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Fixed an issue where units’ class text description would spill out in the Character Info screen
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Fixed an issue where the Fury-2 mounted rocket launcher’s ammo would appear with a negative value inside the player’s inventory
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Fixed an issue where recruit and trade icons on a haven could overlap mission timers
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Fixed an issue where items couldn’t be added to one of the units’ ready slots
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Fixed an issue where the “Replenish All” button wasn’t grayed out if the items couldn’t be recovered due to a lack of resources
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Fixed an issue where mount modules appeared more pixelated in the inventory screen
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Fixed an issue where the “Daze Immunity” passive skill would appear twice on Turrets
Note: We are releasing only the PC (Windows) version today. The Mac version will be delayed.
HOTFIX - v1.0.58929 - 17/06/2020
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Fixed an issue where the Base Recruits timer would reset after completing any mission
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Fixed an issue where vehicles and enemies would lose ammo when loading a save in Tactical
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Fixed an issue where vehicles’ ammo wasn’t getting reloaded when reaching the Geoscape
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Fixed an issue where loading “The Alchemist” mission lead to an instant defeat
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“The Catacombs of Despair” mission will now cause a little less despair by getting its difficulty lowered
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Fixed an issue where the game didn’t award any XP for evacuating your soldiers from a Citadel
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Fixed an issue where Tritons would sometimes spawn without weapons
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Fixed an issue where enemies would spawn inside walls in the “The Man Who Would Be Pirate King” mission
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Fixed an issue where enemies in Scavenging Rescue Vehicle missions would attack the vehicle before it was recovered
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Fixed an issue where Scavenger enemies would join the Phoenix Forces if they evacuated due to an injury or lack of weapons
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Made several corrections to the localized texts added in Danforth
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Fixed an issue with the Sanctifier acid handgun shooting through walls
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Fixed an issue with the Jormungandr cannon applying more stacks of acid than intended
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Fixed an issue where Pandorans appeared very rarely in Scavenging sites
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Fixed an issue where the HP of vehicles and Mutogs was displayed incorrectly in the Manufacturing screen
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Added several missing backer names
Danforth Update - v1.0.58746
Feature Changes
Scavenging Sites Rework and Overgrown Environments
Scavenging sites are now bigger and split up into three types based on the objective.
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Recovering resources
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Rescuing soldiers
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Recovering vehicles
Players can encounter any one of these three types of scavenging site missions and they’ll have to complete the objectives while fending off against constant enemy reinforcements.
Later in the game, players will encounter the Overgrown variant of the scavenging sites which offer better rewards.
Pandoran Citadels Rework
Pandoran Citadels are now bigger and have a more labyrinthian design with high walls blocking the players’ line of sight.
Weapon and ammo crates can now be found in Citadels as well as alien structures.
Scylla Rework
The Scylla has more Hit Points and more armour on each body part. Disabling any of its body parts results in more stacks of Bleed damage.
Personnel Recruits
Players can now recruit soldiers from the Personnel section after researching Haven Recruitment Protocols. These soldiers won’t have armour or weapons and will refresh every 3 days.
Dismissing Soldiers
Players now have the option to dismiss any of their units at any time by selecting them through the Personnel screen
Haven Defense Resident Soldiers
When defending a Haven, players will now find resident soldiers fighting with the attacking forces. If a player unit comes close to a defending unit, the player will gain control of that unit for the rest of the mission.
Haven Defense Starting Mist
If a haven is covered by mist in the Geoscape then there will also be mist after loading into the map itself.
Status Effect Interactions
The following status effect interactions have been updated:
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Sirens and Priest units will lose mind control of all units as soon as they become dazed or paralyzed
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Daze and Paralysis remove the overwatch status from a target, as well as the ability to return fire
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Daze and Paralysis remove reactive abilities from enemies like the Triton’s chameleon ability, Scylla’s mist spawning torso, and the Sentinel’s Preparation ability
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Panic removes return fire, overwatch, and mind control
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A unit with overwatch set cannot return fire
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Turrets and vehicles are immune to paralysis, daze, bleed, and mind control
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Mind controlling a Siren removes its mind control of other characters
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Melee attacks don’t trigger return fire
Save System Updates
If changes to the game lead to a player’s Tactical saves being invalidated, they will instead receive a warning message and be returned to the Geoscape right before they started the mission.
Turrets and Spider Drone Updates
Turrets and Spider Drones can now be manually controlled by the player as long as they have a Technician or Infiltrator under their control. This control lasts as long as those units stay alive or do not become mind controlled. If the units leave the battlefield or become mind controlled then the turrets/spider drones will continue moving and shooting using their own AI.
Balance / Other
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The maximum Speed stat a soldier can have has been reduced slightly and levelling up the Speed stat costs more SP
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Vehicles and Mutogs have increased HP and Mutogs deal more damage making them more valuable to the player
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Changed the background colour of several Geoscape screens such as the Personnel, Equipment, Deployment, etc.
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Made changes to the explosive barrels so that only the largest explosive tanks will explode after getting hit
Bug Fixes
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Enemies stuck in the environment will now die if they can’t move at the start of their turn
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Fixed a hang when disabling one of the Chiron’s legs
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Fixed an issue where after loading a Geoscape save the player wouldn’t be able to move their selected aircraft
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Fixed a hang after a Mutog attacked an enemy close to an exploding barrel
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Fixed a hang after a friendly soldier died from bleeding out
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Fixed a hang after a Mindfragger attempted to mind control a vehicle
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Fixed a hang after a Triton was hit by a fire grenade
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Fixed a hang after a friendly unit was killed by a melee attack and the unit dropped a specific item
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Fixed a hang after an enemy moved and discovered several units and objectives
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Fixed a hang after an overwatch shot destroyed an enemy unit’s weapon
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Fixed a hang after an enemy tried to heal an ally that was killed by an overwatch shot
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Fixed an issue where landing with a Jet Jump on certain platforms would instantly kill the player’s unit
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Fixed an issue where the player’s containment was emptied after loading a Geoscape save
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Fixed an issue where Mindfraggers would lose their collision after attaching to a unit
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Fixed an issue where enemies would spawn inside certain environments’ props
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Fixed an issue where vehicles had no collision with certain environments’ props
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Fixed an issue where destroyed havens would remain in the Geoscape’s objectives
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Fixed an issue where the remove Mindfragger ability can take upwards of 15 seconds to complete
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Fixed an issue where certain weapons couldn’t reload even if the unit has ammo in its inventory
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Fixed an issue where switching from the Equipment to the Manufacturing screen and then to the Personnel screen would cause certain pieces of equipment to disappear
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Fixed an issue where the Yugotthian Entity can cause 0 damage with its Mark of the Void ability
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Fixed an issue where the research for Alien Citadels was unlocked by destroying a Nest
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Fixed an issue where the objective buttons in the Geoscape were smaller than their icons
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Fixed an issue where the “Tab” key didn’t work in the Free Aim mode
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Fixed an issue where a character info screen with random characters and symbols would randomly appear in the tactical portion of the game
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Fixed an issue where loading a save during the Geoscape tutorial would not update the objectives and the tutorial couldn’t be finished
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Fixed an issue where a Scylla’s movement can be heard during the cinematic after loading into the mission
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Fixed an issue where the evacuation zone for some Synedrion maps was placed in the middle of the map
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Fixed an issue where the “Replenish All” button wasn’t greyed out after replenishing all of the items
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Fixed an issue where the right Ctrl button couldn’t adjust the overwatch’s width
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Fixed the “Hide Helmet” text not fitting in its UI box within the Customization screen
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Fixed an issue where the “Will Points” text spilt out of its UI box in certain languages
Hotfix - v1.0.57630 - 12/05/2020
BUG FIXES
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Fixed a hang when using Rage Burst with certain weapons
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Fixed a hang caused by loading a Tactical save and attempting to move civilians
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Fixed a rare hang that occurred when an enemy was panicked, bleeding and enemy reinforcements spawned on the map
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Fixed an issue that caused more Spider Drones to spawn when using their weapon
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Fixed an issue where weapons and equipment would have their icons duplicated in the selected weapons UI
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Fixed an issue with the “Replenish All” button remaining clickable even after all of the equipment had been replenished
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Fixed the UI not showing that mounted weapons don’t have full ammo before a mission
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Fixed an issue that caused items to remain selected after dragging them with the mouse
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Adjusted the music levels and several unit barks as some of them were louder than intended