Disabled Legs and extraction missions

this option should not exclude another more universal option

But the first is the path of the developers (if not Acid 2.0), and the second is a new mechanic that has not existed from the beginning (although it is very logical and historical) and more of a mod and work for Modders (saving time and resources!).

And the point I’m making is that I don’t think you would find anyone who argues that you should take your casualties as they come opposing an S&R under these circumstances. They are two completely unrelated issues - one caused by ‘bad’ tactics (or luck) and the other caused by a broken game mechanic.

Aye. Nonetheless before they add that Ironman it would be nice to hunt down those outlier as much as possible.

The thing is, this situation would force you to abandon the whole campaign in a real ironman setting. You can’t evac, you can’t die and thus the mission never ends. I suppose there is always the console but there ought to be cleverer ways :wink:

Should have read the whole thing, yea ending the mission automatically if no enemy is left would be a good solution for this case. I can still think up some edge cases. There could be 1 enemy left, stuck as well or simply refusing to move into your direction. I think 0 movement should simply not happen. 1 or 2 minimum is the way IMHO.

Or the mission ends if you have no way to enable limbs, and are stuck - leaving behind those soldier(s) … but then the game robs you of the chance that the enemy walks into your gun by accident.

Can’t stop thinking about this. What about a button that force abandons the mission regardless if everyone has been evacuated ? A more generic solution, no ?

Either way, this needs to be addressed, without having to restart. This lies dangerously close to the realms of broken mechanics would certainly pi$$ a lot of people off.

We need a solution to this. Can’t leave a soldier behind.

Well … I think we should be able to do exactly that :wink:

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I guess I need some help understanding how this is a broken game mechanic. Basic speed (unless increased by SP) is 14. Each disabled leg removes 7 from speed. So unless one has increased the speed of a unit, 2 disabled legs and a speed of 14 = 0 speed.

A heavy in fully heavy armor has a speed loss of -3, 14 - 3 - (2 disabled legs/14) = - 3 speed. A heavy will need a speed of 18 in order to have 1 speed if both legs are disabled.

Is the broken mechanic the penalty of 7 per disabled leg? Or is it that the poor cripple can’t pull himself along by his arms? Or is it that there is no mechanic to carry the unit?

I guess the devs never thought about this ever happening to a player.

error game mechanic

add
game is broken

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Game requires for mission to end for all soldiers to be dead or evac. Player can’t evac because soldier can’t move. Mission can’t end. That’s the game mechanic that’s broken.

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Thanks for the clarification. At least the OP had luck on his side and could jet out. So who did the bug report via F12 for this? As that is the sure way to get it on the devs’ radar.

Hopefully this post will be enough to get it raised. It’s all pretty well outlined here. :pray:

You can , breaking the legs of one of your soldiers, clear the map (Evac mission) and report :wink:

If game have not broken mechanic, than soldier will have some minimum speed cap. At least 2 square per 4 AP.

This happened to me because I had a solider with metal legs, I used the Mechanical repair kit and he could then move as normal