You make very valid points @Fritzworth, but the game as it is currently designed has several confliciting issues:
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The Dynamic Difficulty Algorithm did not take into account the way that players (especially newbies) tend to play these games, so very quickly ramped any level of Difficulty chosen up to insane levels if you Saved & Restarted (S&R) all the time.
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The open skills sandbox approach, whilst really interesting, means that players can very quickly get extremely OP characters, who then feed off one another in a series of ever more intricate combos, that literally enbles some players to take down the Biggest Nasty in the Room - or even a whole mapful of Nasties - in just 1 turn.
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To counter this, the Nasties get bigger, stronger and more numerous as the DDA reacts to the alpha-strike nature of the game.
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To counter this, the players have to resort to ever-more-powerful alpha-strike skill combos.
It’s a vicious circle that can only be solved by rebalancing everything and reducing BOTH the power of Squad Skills AND the number and power-output of the Nasties on each mission.
The BIGGEST problem with this game, is that a lot of cool stuff was thrown into it without any consideration of how they would feed off one another - and this makes for some wildly unbalanced scenarios on both sides.
So a handful of us have been arguing from the very beginning that if you choose Easy as your Difficulty setting, it should remain EASY throughout your whole playthrough. Similarly, by that same caveat, if you choose Heroic or Legendary, then the DDA etc should limit the way you can stack your skills and force you to play like a Hero or a Legend to survive.
And if you just want an XCOM-like experience, which tracks your level of ability and keeps just one step ahead of you, then you choose Veteran and the DDA should take into account the fact that you are likely to S&R when you make mistakes.
So those of us who are arguing for nerfing Skills or adding a note of caution about making X OP, are doing so because the track record of this game so far demonstrates that not enough consideration is given to how things balance with one another. We aren’t JUST calling for players to be restricted - we always caveat this with the need to nerf the Nasties as well.